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Diffstat (limited to 'src/net/ea/tradehandler.cpp')
-rw-r--r--src/net/ea/tradehandler.cpp24
1 files changed, 11 insertions, 13 deletions
diff --git a/src/net/ea/tradehandler.cpp b/src/net/ea/tradehandler.cpp
index ff39f6761..bdbba9715 100644
--- a/src/net/ea/tradehandler.cpp
+++ b/src/net/ea/tradehandler.cpp
@@ -97,16 +97,13 @@ void TradeHandler::processTradeRequest(Net::MessageIn &msg)
PlayerInfo::setTrading(true);
if (tradeWindow)
{
- if (tradePartnerName.empty()
- || tradeWindow->getAutoTradeNick()
+ if (tradePartnerName.empty() || tradeWindow->getAutoTradeNick()
!= tradePartnerName)
{
tradeWindow->clear();
- confirmDlg = new ConfirmDialog(
- _("Request for Trade"),
+ confirmDlg = new ConfirmDialog(_("Request for Trade"),
strprintf(_("%s wants to trade with you, do"
- " you accept?"), tradePartnerName.c_str()),
- true);
+ " you accept?"), tradePartnerName.c_str()), true);
confirmDlg->addActionListener(&listener);
}
else
@@ -128,22 +125,20 @@ void TradeHandler::processTradeResponse(Net::MessageIn &msg)
{
case 0: // Too far away
SERVER_NOTICE(_("Trading isn't possible. Trade "
- "partner is too far away."))
+ "partner is too far away."))
break;
case 1: // Character doesn't exist
SERVER_NOTICE(_("Trading isn't possible. Character "
- "doesn't exist."))
+ "doesn't exist."))
break;
case 2: // Invite request check failed...
- SERVER_NOTICE(_("Trade cancelled due to an unknown "
- "reason."))
+ SERVER_NOTICE(_("Trade cancelled due to an unknown reason."))
break;
case 3: // Trade accepted
if (tradeWindow)
{
tradeWindow->reset();
- tradeWindow->setCaption(strprintf(
- _("Trade: You and %s"),
+ tradeWindow->setCaption(strprintf(_("Trade: You and %s"),
tradePartnerName.c_str()));
tradeWindow->initTrade(tradePartnerName);
tradeWindow->setVisible(true);
@@ -201,7 +196,10 @@ void TradeHandler::processTradeItemAddResponse(Net::MessageIn &msg)
{
// Trade: New Item add response (was 0x00ea, now 01b1)
const int index = msg.readInt16() - INVENTORY_OFFSET;
- Item *item = PlayerInfo::getInventory()->getItem(index);
+ Item *item = 0;
+ if (PlayerInfo::getInventory())
+ item = PlayerInfo::getInventory()->getItem(index);
+
if (!item)
{
if (tradeWindow)