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-rw-r--r--src/net/ea/guildhandler.cpp43
1 files changed, 20 insertions, 23 deletions
diff --git a/src/net/ea/guildhandler.cpp b/src/net/ea/guildhandler.cpp
index 129ba931d..b521e313a 100644
--- a/src/net/ea/guildhandler.cpp
+++ b/src/net/ea/guildhandler.cpp
@@ -24,6 +24,7 @@
#include "actorspritemanager.h"
#include "configuration.h"
#include "localplayer.h"
+#include "notifymanager.h"
#include "gui/socialwindow.h"
@@ -78,27 +79,27 @@ void GuildHandler::processGuildCreateResponse(Net::MessageIn &msg)
{
case 0:
// Success
- SERVER_NOTICE(_("Guild created."))
+ NotifyManager::notify(NotifyManager::GUILD_CREATED);
break;
case 1:
// Already in a guild
- SERVER_NOTICE(_("You are already in guild."))
+ NotifyManager::notify(NotifyManager::GUILD_ALREADY);
break;
case 2:
// Unable to make (likely name already in use)
- SERVER_NOTICE(_("You are already in guild."))
+ NotifyManager::notify(NotifyManager::GUILD_ALREADY);
break;
case 3:
// Emperium check failed
- SERVER_NOTICE(_("Emperium check failed."))
+ NotifyManager::notify(NotifyManager::GUILD_EMPERIUM_CHECK_FAILED);
break;
default:
// Unknown response
- SERVER_NOTICE(_("Unknown server response."))
+ NotifyManager::notify(NotifyManager::GUILD_ERROR);
break;
}
}
@@ -406,23 +407,23 @@ void GuildHandler::processGuildInviteAck(Net::MessageIn &msg)
switch (flag)
{
case 0:
- guildTab->chatLog(_("Could not inivte user to guild."), BY_SERVER);
+ NotifyManager::notify(NotifyManager::GUILD_INVITE_FAILED);
break;
case 1:
- guildTab->chatLog(_("User rejected guild invite."), BY_SERVER);
+ NotifyManager::notify(NotifyManager::GUILD_INVITE_REJECTED);
break;
case 2:
- guildTab->chatLog(_("User is now part of your guild."), BY_SERVER);
+ NotifyManager::notify(NotifyManager::GUILD_INVITE_JOINED);
break;
case 3:
- guildTab->chatLog(_("Your guild is full."), BY_SERVER);
+ NotifyManager::notify(NotifyManager::GUILD_INVITE_FULL);
break;
default:
- guildTab->chatLog(_("Unknown guild invite response."), BY_SERVER);
+ NotifyManager::notify(NotifyManager::GUILD_INVITE_ERROR);
break;
}
}
@@ -445,7 +446,7 @@ void GuildHandler::processGuildLeave(Net::MessageIn &msg)
taGuild->removeFromMembers();
taGuild->clearMembers();
}
- SERVER_NOTICE(_("You have left the guild."))
+ NotifyManager::notify(NotifyManager::GUILD_LEFT);
delete guildTab;
guildTab = nullptr;
@@ -456,11 +457,7 @@ void GuildHandler::processGuildLeave(Net::MessageIn &msg)
}
else
{
- if (guildTab)
- {
- guildTab->chatLog(strprintf(_("%s has left your guild."),
- nick.c_str()), BY_SERVER);
- }
+ NotifyManager::notify(NotifyManager::GUILD_USER_LEFT, nick);
if (actorSpriteManager)
{
Being *const b = actorSpriteManager->findBeingByName(
@@ -493,7 +490,7 @@ void GuildHandler::processGuildExpulsion(Net::MessageIn &msg)
taGuild->removeFromMembers();
taGuild->clearMembers();
}
- SERVER_NOTICE(_("You were kicked from guild."));
+ NotifyManager::notify(NotifyManager::GUILD_KICKED);
delete guildTab;
guildTab = nullptr;
@@ -504,12 +501,7 @@ void GuildHandler::processGuildExpulsion(Net::MessageIn &msg)
}
else
{
- if (guildTab)
- {
- guildTab->chatLog(strprintf(_("%s has kicked from your guild."),
- nick.c_str()), BY_SERVER);
- }
-
+ NotifyManager::notify(NotifyManager::GUILD_USER_KICKED, nick);
if (actorSpriteManager)
{
Being *const b = actorSpriteManager->findBeingByName(
@@ -605,4 +597,9 @@ void GuildHandler::clear()
taGuild = nullptr;
}
+ChatTab *GuildHandler::getTab()
+{
+ return guildTab;
+}
+
} // namespace Ea