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-rw-r--r--src/net/ea/beinghandler.h44
1 files changed, 22 insertions, 22 deletions
diff --git a/src/net/ea/beinghandler.h b/src/net/ea/beinghandler.h
index 957dc23d8..8513df916 100644
--- a/src/net/ea/beinghandler.h
+++ b/src/net/ea/beinghandler.h
@@ -36,42 +36,42 @@ class BeingHandler notfinal : public Net::BeingHandler
protected:
explicit BeingHandler(const bool enableSync);
- Being *createBeing(const int id,
- const int16_t job) const A_WARN_UNUSED;
+ static Being *createBeing(const int id,
+ const int16_t job) A_WARN_UNUSED;
- virtual void setSprite(Being *const being, const unsigned int slot,
- const int id,
- const std::string &color = "",
- const unsigned char colorId = 1,
- const bool isWeapon = false,
- const bool isTempSprite = false) const;
+ static void setSprite(Being *const being, const unsigned int slot,
+ const int id,
+ const std::string &color = "",
+ const unsigned char colorId = 1,
+ const bool isWeapon = false,
+ const bool isTempSprite = false);
- virtual void processBeingRemove(Net::MessageIn &msg) const;
+ static void processBeingRemove(Net::MessageIn &msg);
- virtual void processSkillDamage(Net::MessageIn &msg) const;
+ static void processSkillDamage(Net::MessageIn &msg);
- virtual void processBeingAction(Net::MessageIn &msg) const;
+ static void processBeingAction(Net::MessageIn &msg);
- virtual void processBeingEmotion(Net::MessageIn &msg) const;
+ static void processBeingEmotion(Net::MessageIn &msg);
- virtual void processNameResponse(Net::MessageIn &msg) const;
+ static void processNameResponse(Net::MessageIn &msg);
- virtual void processIpResponse(Net::MessageIn &msg) const;
+ static void processIpResponse(Net::MessageIn &msg);
- virtual void processPlayerStop(Net::MessageIn &msg) const;
+ static void processPlayerStop(Net::MessageIn &msg);
- virtual void processPlayerMoveToAttack(Net::MessageIn &msg) const;
+ static void processPlayerMoveToAttack(Net::MessageIn &msg);
- virtual void processSkillNoDamage(Net::MessageIn &msg) const;
+ static void processSkillNoDamage(Net::MessageIn &msg);
- virtual void processPvpMapMode(Net::MessageIn &msg) const;
+ static void processPvpMapMode(Net::MessageIn &msg);
- virtual void processPvpSet(Net::MessageIn &msg) const;
+ static void processPvpSet(Net::MessageIn &msg);
// Should we honor server "Stop Walking" packets
- bool mSync;
- int mSpawnId;
- bool mHideShield;
+ static int mSpawnId;
+ static bool mSync;
+ static bool mHideShield;
};
} // namespace Ea