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-rw-r--r--src/map.cpp122
1 files changed, 101 insertions, 21 deletions
diff --git a/src/map.cpp b/src/map.cpp
index 6fbf28718..4da46c4a8 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -154,6 +154,73 @@ Image* MapLayer::getTile(int x, int y) const
return mTiles[x + y * mWidth];
}
+void MapLayer::draw(Graphics *graphics, int startX, int startY,
+ int endX, int endY, int scrollX, int scrollY,
+ int debugFlags) const
+{
+ if (!player_node)
+ return;
+
+ startX -= mX;
+ startY -= mY;
+ endX -= mX;
+ endY -= mY;
+
+ if (startX < 0)
+ startX = 0;
+ if (startY < 0)
+ startY = 0;
+ if (endX > mWidth)
+ endX = mWidth;
+ if (endY > mHeight)
+ endY = mHeight;
+
+ const int dx = (mX * 32) - scrollX;
+ const int dy = (mY * 32) - scrollY + 32;
+ const bool flag = (debugFlags != Map::MAP_SPECIAL
+ && debugFlags != Map::MAP_SPECIAL2);
+
+ for (int y = startY; y < endY; y++)
+ {
+ const int y32 = y * 32;
+ const int yWidth = y * mWidth;
+
+ const int py0 = y32 + dy;
+
+ for (int x = startX; x < endX; x++)
+ {
+ const int x32 = x * 32;
+
+ const int tilePtr = x + yWidth;
+ int c = 0;
+ Image *img = mTiles[tilePtr];
+ if (img)
+ {
+ const int px = x32 + dx;
+ const int py = py0 - img->mBounds.h;
+ if (flag || img->mBounds.h <= 32)
+ {
+ int width = 0;
+ // here need not draw over player position
+ c = getTileDrawWidth(tilePtr, endX - x, width);
+
+ if (!c)
+ {
+ graphics->drawImage(img, px, py);
+ }
+ else
+ {
+ graphics->drawImagePattern(img, px, py,
+ width, img->mBounds.h);
+ }
+ }
+ }
+
+ x += c;
+ }
+ }
+}
+
void MapLayer::updateSDL(Graphics *graphics, int startX, int startY,
int endX, int endY, int scrollX, int scrollY,
int debugFlags)
@@ -551,7 +618,11 @@ Map::Map(int width, int height, int tileWidth, int tileHeight):
mLastX(-1),
mLastY(-1),
mLastScrollX(-1),
- mLastScrollY(-1)
+ mLastScrollY(-1),
+ mDrawX(-1),
+ mDrawY(-1),
+ mDrawScrollX(-1),
+ mDrawScrollY(-1)
{
const int size = mWidth * mHeight;
@@ -746,22 +817,27 @@ void Map::draw(Graphics *graphics, int scrollX, int scrollY)
bool overFringe = false;
int updateFlag = 0;
- if (mRedrawMap || mLastX != startX || mLastY != startY)
- {
- mRedrawMap = false;
- // fill vectors
- mLastX = startX;
- mLastY = startY;
- mLastScrollX = scrollX;
- mLastScrollY = scrollY;
- updateFlag = 1;
- }
- else if (mLastScrollX != scrollX || mLastScrollY != scrollY)
+ if (mOpenGL == 1)
{
- // update coords
- mLastScrollX = scrollX;
- mLastScrollY = scrollY;
- updateFlag = 2;
+ if (mLastX != startX || mLastY != startY || mLastScrollX != scrollX
+ || mLastScrollY != scrollY)
+ { // player moving
+ mLastX = startX;
+ mLastY = startY;
+ mLastScrollX = scrollX;
+ mLastScrollY = scrollY;
+ updateFlag = 2;
+ }
+ else if (mRedrawMap || startX != mDrawX || startY != mDrawY ||
+ scrollX != mDrawScrollX || scrollY != mDrawScrollY)
+ { // player mode to new position
+ mRedrawMap = false;
+ mDrawX = startX;
+ mDrawY = startY;
+ mDrawScrollX = scrollX;
+ mDrawScrollY = scrollY;
+ updateFlag = 1;
+ }
}
if (mDebugFlags == MAP_SPECIAL3 || mDebugFlags == MAP_BLACKWHITE)
@@ -790,26 +866,30 @@ void Map::draw(Graphics *graphics, int scrollX, int scrollY)
}
else
{
- if (!mOpenGL)
+ if (mOpenGL == 1 && updateFlag != 2)
{
if (updateFlag)
{
- (*layeri)->updateSDL(graphics, startX, startY,
+ (*layeri)->updateOGL(graphics, startX, startY,
endX, endY, scrollX, scrollY, mDebugFlags);
}
- (*layeri)->drawSDL(graphics, startX, startY, endX, endY,
+ (*layeri)->drawOGL(graphics, startX, startY, endX, endY,
scrollX, scrollY, mDebugFlags);
}
else
{
+/*
if (updateFlag)
{
- (*layeri)->updateOGL(graphics, startX, startY,
+ (*layeri)->updateSDL(graphics, startX, startY,
endX, endY, scrollX, scrollY, mDebugFlags);
}
- (*layeri)->drawOGL(graphics, startX, startY, endX, endY,
+ (*layeri)->drawSDL(graphics, startX, startY, endX, endY,
+ scrollX, scrollY, mDebugFlags);
+*/
+ (*layeri)->draw(graphics, startX, startY, endX, endY,
scrollX, scrollY, mDebugFlags);
}
}