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-rw-r--r--src/gui/windows/buydialog.cpp3
-rw-r--r--src/gui/windows/quitdialog.cpp2
2 files changed, 3 insertions, 2 deletions
diff --git a/src/gui/windows/buydialog.cpp b/src/gui/windows/buydialog.cpp
index c1d6ba958..b17064e45 100644
--- a/src/gui/windows/buydialog.cpp
+++ b/src/gui/windows/buydialog.cpp
@@ -510,7 +510,8 @@ void BuyDialog::sort()
std::sort(items.begin(), items.end(), itemWeightBuySorter);
break;
case 5:
- std::sort(items.begin(), items.end(), itemWeightTimesAmountBuySorter);
+ std::sort(items.begin(), items.end(),
+ itemWeightTimesAmountBuySorter);
break;
case 6:
std::sort(items.begin(), items.end(), itemAmountBuySorter);
diff --git a/src/gui/windows/quitdialog.cpp b/src/gui/windows/quitdialog.cpp
index 66d330af9..d1ceb1ad9 100644
--- a/src/gui/windows/quitdialog.cpp
+++ b/src/gui/windows/quitdialog.cpp
@@ -90,7 +90,7 @@ QuitDialog::QuitDialog(QuitDialog **const pointerToMe) :
{
// Only added if we are connected to an accountserver or gameserver
placeOption(placer, mLogoutQuit);
- if(!settings.options.uniqueSession)
+ if (!settings.options.uniqueSession)
{
// Only shown if we are not in a uniqueSession
placeOption(placer, mSwitchAccountServer);