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-rw-r--r--src/gui/shopwindow.cpp9
-rw-r--r--src/gui/shopwindow.h2
-rw-r--r--src/gui/widgets/shopitems.cpp5
-rw-r--r--src/gui/widgets/shopitems.h2
-rw-r--r--src/localplayer.cpp3
5 files changed, 20 insertions, 1 deletions
diff --git a/src/gui/shopwindow.cpp b/src/gui/shopwindow.cpp
index 68ea57314..4311a04d2 100644
--- a/src/gui/shopwindow.cpp
+++ b/src/gui/shopwindow.cpp
@@ -803,3 +803,12 @@ int ShopWindow::sumAmount(Item *shopItem)
}
return sum;
}
+
+bool ShopWindow::isShopEmpty()
+{
+ if (!mBuyShopItems || !mSellShopItems)
+ return true;
+ if (mBuyShopItems->empty() && mSellShopItems->empty())
+ return true;
+ return false;
+}
diff --git a/src/gui/shopwindow.h b/src/gui/shopwindow.h
index e07803225..e3fd9a5ca 100644
--- a/src/gui/shopwindow.h
+++ b/src/gui/shopwindow.h
@@ -133,6 +133,8 @@ class ShopWindow : public Window, public gcn::ActionListener,
bool checkFloodCounter(int &counterTime);
+ bool isShopEmpty();
+
private:
void startTrade();
diff --git a/src/gui/widgets/shopitems.cpp b/src/gui/widgets/shopitems.cpp
index c5bcd88c4..e15445b77 100644
--- a/src/gui/widgets/shopitems.cpp
+++ b/src/gui/widgets/shopitems.cpp
@@ -43,6 +43,11 @@ int ShopItems::getNumberOfElements()
return static_cast<int>(mShopItems.size());
}
+bool ShopItems::empty()
+{
+ return mShopItems.empty();
+}
+
std::string ShopItems::getElementAt(int i)
{
if (i < 0 || static_cast<unsigned>(i) >= mShopItems.size()
diff --git a/src/gui/widgets/shopitems.h b/src/gui/widgets/shopitems.h
index abfcffb71..29d24cb64 100644
--- a/src/gui/widgets/shopitems.h
+++ b/src/gui/widgets/shopitems.h
@@ -76,6 +76,8 @@ class ShopItems : public gcn::ListModel
*/
int getNumberOfElements();
+ bool empty();
+
/**
* Returns the name of item number i in the shop.
*
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 9f0a7c5f3..0dcf7e7c2 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -50,6 +50,7 @@
#include "gui/okdialog.h"
#include "gui/outfitwindow.h"
#include "gui/palette.h"
+#include "gui/shopwindow.h"
#include "gui/skilldialog.h"
#include "gui/socialwindow.h"
#include "gui/statuswindow.h"
@@ -344,7 +345,7 @@ void LocalPlayer::logic()
if (mEnableAdvert && !mBlockAdvert && mAdvertTime < cur_time)
{
Uint8 smile = FLAG_SPECIAL;
- if (mTradebot)
+ if (mTradebot && shopWindow && !shopWindow->isShopEmpty())
smile += FLAG_SHOP;
if (mAwayMode)