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-rw-r--r--src/input/inputcondition.h7
-rw-r--r--src/input/inputmanager.cpp3
2 files changed, 7 insertions, 3 deletions
diff --git a/src/input/inputcondition.h b/src/input/inputcondition.h
index 2f44570a7..87be3e957 100644
--- a/src/input/inputcondition.h
+++ b/src/input/inputcondition.h
@@ -35,14 +35,15 @@ namespace InputCondition
NONPCINPUT = 128, // npc input field inactive
EMODS = 256, // game modifiers enabled
NOTARGET = 512, // no target/untarget keys
- // pressed
+ // pressed
NOFOLLOW = 1024, // follow mode disabled
INGAME = 2048, // game must be started
NOBUYSELL = 4096, // no active buy or sell dialogs
NONPCDIALOG = 8192, // no active npc dialog or
- // dialog almost closed
+ // dialog almost closed
NOTALKING = 16384, // player have no opened
- // dialogs what prevent moving
+ // dialogs what prevent moving
+ ALIVE = 32768, // player alive
SHORTCUT = 2 + 4 + 16 + 512 + 2048, // flags for shortcut keys
SHORTCUT0 = 2 + 4 + 16 + 512, // flags for shortcut keys
GAME = 2 + 4 + 8 + 16 + 64 + 2048, // main game key
diff --git a/src/input/inputmanager.cpp b/src/input/inputmanager.cpp
index 83e01d0ba..e551d37f2 100644
--- a/src/input/inputmanager.cpp
+++ b/src/input/inputmanager.cpp
@@ -715,6 +715,9 @@ void InputManager::updateConditionMask()
if (!localPlayer || localPlayer->getFollow().empty())
mMask |= InputCondition::NOFOLLOW;
+
+ if (localPlayer && localPlayer->isAlive())
+ mMask |= InputCondition::ALIVE;
}
bool InputManager::checkKey(const InputActionData *const key) const