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authorAndrei Karas <akaras@inbox.ru>2016-01-08 20:27:29 +0300
committerAndrei Karas <akaras@inbox.ru>2016-01-08 20:27:29 +0300
commit5d0b4c09a67f279847337aa06bc3066c07f63114 (patch)
treeb2f8bbdb3252222c9bc50efa04a5689faa3b1760 /src/resources/inventory
parent4b014aa3f403ae02587f6a3d89180f75161d4b78 (diff)
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Impliment craft inventory for moving items one by one.
Diffstat (limited to 'src/resources/inventory')
-rw-r--r--src/resources/inventory/complexinventory.cpp132
-rw-r--r--src/resources/inventory/complexinventory.h16
-rw-r--r--src/resources/inventory/inventory.cpp29
-rw-r--r--src/resources/inventory/inventory.h32
4 files changed, 192 insertions, 17 deletions
diff --git a/src/resources/inventory/complexinventory.cpp b/src/resources/inventory/complexinventory.cpp
index 15d40f499..06a8cf5c0 100644
--- a/src/resources/inventory/complexinventory.cpp
+++ b/src/resources/inventory/complexinventory.cpp
@@ -22,6 +22,12 @@
#include "resources/inventory/complexinventory.h"
+#include "logger.h"
+
+#include "being/playerinfo.h"
+
+#include "resources/item/complexitem.h"
+
#include "debug.h"
ComplexInventory::ComplexInventory(const InventoryTypeT type,
@@ -33,3 +39,129 @@ ComplexInventory::ComplexInventory(const InventoryTypeT type,
ComplexInventory::~ComplexInventory()
{
}
+
+bool ComplexInventory::addVirtualItem(const Item *const item,
+ int index,
+ const int amount)
+{
+ if (!item || PlayerInfo::isItemProtected(item->getId()))
+ return false;
+
+ if (index >= 0 && index < static_cast<int>(mSize))
+ {
+ ComplexItem *citem = nullptr;
+ if (mItems[index] != nullptr)
+ {
+ Item *const item2 = mItems[index];
+ if (item->getId() != item2->getId() ||
+ item->getColor() != item2->getColor())
+ { // not same id or color
+ return false;
+ }
+ citem = dynamic_cast<ComplexItem*>(mItems[index]);
+ if (!citem)
+ { // if in inventory not complex item, converting it to complex
+ citem = new ComplexItem(item2->getId(),
+ item2->getType(),
+ item2->getQuantity(),
+ item2->getRefine(),
+ item2->getColor(),
+ item2->getIdentified(),
+ item2->getDamaged(),
+ item2->getFavorite(),
+ Equipm_false,
+ Equipped_false);
+ citem->setTag(item2->getTag());
+ delete mItems[index];
+ mItems[index] = citem;
+ }
+ }
+ else
+ {
+ citem = new ComplexItem(item->getId(),
+ item->getType(),
+ 0,
+ item->getRefine(),
+ item->getColor(),
+ item->getIdentified(),
+ item->getDamaged(),
+ item->getFavorite(),
+ Equipm_false,
+ Equipped_false);
+ mItems[index] = citem;
+ }
+ citem->addChild(item, amount);
+ }
+ else
+ {
+ index = addItem(item->getId(),
+ item->getType(),
+ 1,
+ 1,
+ item->getColor(),
+ item->getIdentified(),
+ item->getDamaged(),
+ item->getFavorite(),
+ Equipm_false,
+ Equipped_false);
+ }
+ if (index == -1)
+ return false;
+
+ Item *const item2 = getItem(index);
+ if (item2)
+ item2->setTag(item->getInvIndex());
+ return true;
+}
+
+void ComplexInventory::setItem(const int index,
+ const int id,
+ const int type,
+ const int quantity,
+ const uint8_t refine,
+ const ItemColor color,
+ const Identified identified,
+ const Damaged damaged,
+ const Favorite favorite,
+ const Equipm equipment,
+ const Equipped equipped)
+{
+ if (index < 0 || index >= static_cast<int>(mSize))
+ {
+ logger->log("Warning: invalid inventory index: %d", index);
+ return;
+ }
+
+ Item *const item1 = mItems[index];
+ if (!item1 && id > 0)
+ {
+ ComplexItem *const item = new ComplexItem(id,
+ type,
+ quantity,
+ refine,
+ color,
+ identified,
+ damaged,
+ favorite,
+ equipment,
+ equipped);
+ item->setInvIndex(index);
+
+ Item *const item2 = new Item(id,
+ type,
+ quantity,
+ refine,
+ color,
+ identified,
+ damaged,
+ favorite,
+ equipment,
+ equipped);
+ item2->setInvIndex(index);
+ item->addChild(item2, quantity);
+
+ mItems[index] = item;
+ mUsed ++;
+ distributeSlotsChangedEvent();
+ }
+}
diff --git a/src/resources/inventory/complexinventory.h b/src/resources/inventory/complexinventory.h
index 520779c28..95183cb7f 100644
--- a/src/resources/inventory/complexinventory.h
+++ b/src/resources/inventory/complexinventory.h
@@ -44,6 +44,22 @@ class ComplexInventory final : public Inventory
* Destructor.
*/
~ComplexInventory();
+
+ bool addVirtualItem(const Item *const item,
+ int index,
+ const int amount) override final;
+
+ void setItem(const int index,
+ const int id,
+ const int type,
+ const int quantity,
+ const uint8_t refine,
+ const ItemColor color,
+ const Identified identified,
+ const Damaged damaged,
+ const Favorite favorite,
+ const Equipm equipment,
+ const Equipped equipped) override final;
};
#endif // RESOURCES_INVENTORY_COMPLEXINVENTORY_H
diff --git a/src/resources/inventory/inventory.cpp b/src/resources/inventory/inventory.cpp
index 180a1b4f3..c73d9d8b6 100644
--- a/src/resources/inventory/inventory.cpp
+++ b/src/resources/inventory/inventory.cpp
@@ -372,7 +372,8 @@ int Inventory::findIndexByTag(const int tag) const
}
bool Inventory::addVirtualItem(const Item *const item,
- int index)
+ int index,
+ const int amount)
{
if (item && !PlayerInfo::isItemProtected(item->getId()))
{
@@ -383,7 +384,7 @@ bool Inventory::addVirtualItem(const Item *const item,
setItem(index,
item->getId(),
item->getType(),
- 1,
+ amount,
1,
item->getColor(),
item->getIdentified(),
@@ -396,7 +397,7 @@ bool Inventory::addVirtualItem(const Item *const item,
{
index = addItem(item->getId(),
item->getType(),
- 1,
+ amount,
1,
item->getColor(),
item->getIdentified(),
@@ -465,3 +466,25 @@ void Inventory::virtualRestore(const Item *const item,
mItems[index]->mQuantity += amount;
}
}
+
+void Inventory::moveItem(const int index1,
+ const int index2)
+{
+ if (index1 < 0 ||
+ index1 >= static_cast<int>(mSize) ||
+ index2 < 0 ||
+ index2 >= static_cast<int>(mSize))
+ {
+ return;
+ }
+
+ Item *const item1 = mItems[index1];
+ Item *const item2 = mItems[index2];
+ if (item1)
+ item1->setInvIndex(index2);
+ if (item2)
+ item2->setInvIndex(index1);
+ mItems[index1] = item2;
+ mItems[index2] = item1;
+ distributeSlotsChangedEvent();
+}
diff --git a/src/resources/inventory/inventory.h b/src/resources/inventory/inventory.h
index 1e1a97dd4..9186fbd73 100644
--- a/src/resources/inventory/inventory.h
+++ b/src/resources/inventory/inventory.h
@@ -63,7 +63,7 @@ class Inventory notfinal
/**
* Destructor.
*/
- ~Inventory();
+ virtual ~Inventory();
/**
* Returns the size that this instance is configured for.
@@ -103,22 +103,25 @@ class Inventory notfinal
/**
* Sets the item at the given position.
*/
- void setItem(const int index,
- const int id,
- const int type,
- const int quantity,
- const uint8_t refine,
- const ItemColor color,
- const Identified identified,
- const Damaged damaged,
- const Favorite favorite,
- const Equipm equipment,
- const Equipped equipped);
+ virtual void setItem(const int index,
+ const int id,
+ const int type,
+ const int quantity,
+ const uint8_t refine,
+ const ItemColor color,
+ const Identified identified,
+ const Damaged damaged,
+ const Favorite favorite,
+ const Equipm equipment,
+ const Equipped equipped);
void setCards(const int index,
const int *const cards,
const int size) const;
+ void moveItem(const int index1,
+ const int index2);
+
/**
* Remove a item from the inventory.
*/
@@ -176,8 +179,9 @@ class Inventory notfinal
int findIndexByTag(const int tag) const;
- bool addVirtualItem(const Item *const item,
- int index);
+ virtual bool addVirtualItem(const Item *const item,
+ int index,
+ const int amount);
void virtualRemove(Item *const item,
const int amount);