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authorAndrei Karas <akaras@inbox.ru>2011-03-26 05:07:12 +0200
committerAndrei Karas <akaras@inbox.ru>2011-03-26 05:50:44 +0200
commit8403dcf857c9cc639e8162edd5d4df4af07274bc (patch)
tree2f127213e0df4691b06c549a8f20b3d5225b9220 /src/opengl1graphics.h
parentfc24490f1ecd186f3c294915fadee62c3053d841 (diff)
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Precalculation vertexes for improving draw speed.
Implemented in Software and fast OpenGL backends. Not all controls using this mode because some limitations. Known issue: impossible compile without opengl. Will be fixed in next commits.
Diffstat (limited to 'src/opengl1graphics.h')
-rw-r--r--src/opengl1graphics.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/opengl1graphics.h b/src/opengl1graphics.h
index 04555e589..0c29ec1ca 100644
--- a/src/opengl1graphics.h
+++ b/src/opengl1graphics.h
@@ -91,6 +91,16 @@ class OpenGL1Graphics : public Graphics
int x, int y, int w, int h,
int scaledWidth, int scaledHeight);
+ bool calcImageRect(GraphicsVertexes* vert,
+ int x, int y, int w, int h,
+ Image *topLeft, Image *topRight,
+ Image *bottomLeft, Image *bottomRight,
+ Image *top, Image *right,
+ Image *bottom, Image *left,
+ Image *center);
+
+ void drawImageRect2(GraphicsVertexes* vert, const ImageRect &imgRect);
+
void updateScreen();
void _beginDraw();