summaryrefslogtreecommitdiff
path: root/src/opengl1graphics.cpp
diff options
context:
space:
mode:
authorAndrei Karas <akaras@inbox.ru>2011-03-18 22:13:37 +0200
committerAndrei Karas <akaras@inbox.ru>2011-03-18 22:13:37 +0200
commitf4792bc06f21335fc2d1171d937ea7645ca0c253 (patch)
treec7b11cf81f254f5b9ed2f5dbfe127649abc7545a /src/opengl1graphics.cpp
parentf98d003e354a1792117b7cbc771d1dd91475a156 (diff)
downloadplus-f4792bc06f21335fc2d1171d937ea7645ca0c253.tar.gz
plus-f4792bc06f21335fc2d1171d937ea7645ca0c253.tar.bz2
plus-f4792bc06f21335fc2d1171d937ea7645ca0c253.tar.xz
plus-f4792bc06f21335fc2d1171d937ea7645ca0c253.zip
Fix most conversions except manaserv net code and some other code.
Diffstat (limited to 'src/opengl1graphics.cpp')
-rw-r--r--src/opengl1graphics.cpp41
1 files changed, 25 insertions, 16 deletions
diff --git a/src/opengl1graphics.cpp b/src/opengl1graphics.cpp
index 03742ccb3..3dfe06ecf 100644
--- a/src/opengl1graphics.cpp
+++ b/src/opengl1graphics.cpp
@@ -121,11 +121,13 @@ static inline void drawQuad(Image *image,
if (image->getTextureType() == GL_TEXTURE_2D)
{
// Find OpenGL normalized texture coordinates.
- float texX1 = srcX / static_cast<float>(image->getTextureWidth());
- float texY1 = srcY / static_cast<float>(image->getTextureHeight());
- float texX2 = (srcX + width) / static_cast<float>(
+ float texX1 = static_cast<float>(srcX)
+ / static_cast<float>(image->getTextureWidth());
+ float texY1 = static_cast<float>(srcY)
+ / static_cast<float>(image->getTextureHeight());
+ float texX2 = static_cast<float>(srcX + width) / static_cast<float>(
image->getTextureWidth());
- float texY2 = (srcY + height) / static_cast<float>(
+ float texY2 = static_cast<float>(srcY + height) / static_cast<float>(
image->getTextureHeight());
glTexCoord2f(texX1, texY1);
@@ -157,11 +159,13 @@ static inline void drawRescaledQuad(Image *image, int srcX, int srcY,
if (image->getTextureType() == GL_TEXTURE_2D)
{
// Find OpenGL normalized texture coordinates.
- float texX1 = srcX / static_cast<float>(image->getTextureWidth());
- float texY1 = srcY / static_cast<float>(image->getTextureHeight());
- float texX2 = (srcX + width) / static_cast<float>(
+ float texX1 = static_cast<float>(srcX)
+ / static_cast<float>(image->getTextureWidth());
+ float texY1 = static_cast<float>(srcY)
+ / static_cast<float>(image->getTextureHeight());
+ float texX2 = static_cast<float>(srcX + width) / static_cast<float>(
image->getTextureWidth());
- float texY2 = (srcY + height) / static_cast<float>(
+ float texY2 = static_cast<float>(srcY + height) / static_cast<float>(
image->getTextureHeight());
glTexCoord2f(texX1, texY1);
@@ -383,7 +387,8 @@ void OpenGL1Graphics::drawRescaledImagePattern(Image *image, int x, int y,
glEnd();
- glColor4ub(mColor.r, mColor.g, mColor.b, mColor.a);
+ glColor4ub(static_cast<GLubyte>(mColor.r), static_cast<GLubyte>(mColor.g),
+ static_cast<GLubyte>(mColor.b), static_cast<GLubyte>(mColor.a));
}
void OpenGL1Graphics::updateScreen()
@@ -525,12 +530,12 @@ void OpenGL1Graphics::drawLine(int x1, int y1, int x2, int y2)
setTexturingAndBlending(false);
glBegin(GL_LINES);
- glVertex2f(x1 + 0.5f, y1 + 0.5f);
- glVertex2f(x2 + 0.5f, y2 + 0.5f);
+ glVertex2f(static_cast<float>(x1) + 0.5f, static_cast<float>(y1) + 0.5f);
+ glVertex2f(static_cast<float>(x2) + 0.5f, static_cast<float>(y2) + 0.5f);
glEnd();
glBegin(GL_POINTS);
- glVertex2f(x2 + 0.5f, y2 + 0.5f);
+ glVertex2f(static_cast<float>(x2) + 0.5f, static_cast<float>(y2) + 0.5f);
glEnd();
}
@@ -593,10 +598,14 @@ void OpenGL1Graphics::drawRectangle(const gcn::Rectangle& rect, bool filled)
setTexturingAndBlending(false);
glBegin(filled ? GL_QUADS : GL_LINE_LOOP);
- glVertex2f(rect.x + offset, rect.y + offset);
- glVertex2f(rect.x + rect.width - offset, rect.y + offset);
- glVertex2f(rect.x + rect.width - offset, rect.y + rect.height - offset);
- glVertex2f(rect.x + offset, rect.y + rect.height - offset);
+ glVertex2f(static_cast<float>(rect.x) + offset,
+ static_cast<float>(rect.y) + offset);
+ glVertex2f(static_cast<float>(rect.x + rect.width) - offset,
+ static_cast<float>(rect.y) + offset);
+ glVertex2f(static_cast<float>(rect.x + rect.width) - offset,
+ static_cast<float>(rect.y + rect.height) - offset);
+ glVertex2f(static_cast<float>(rect.x) + offset,
+ static_cast<float>(rect.y + rect.height) - offset);
glEnd();
}