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authorAndrei Karas <akaras@inbox.ru>2012-05-31 17:31:46 +0300
committerAndrei Karas <akaras@inbox.ru>2012-05-31 17:31:46 +0300
commit02677a3b9b3abefb84e24023697466c892c6ded4 (patch)
tree4e563d4fb0af1a8fb8e99a5b97c58281a21d3182 /src/net
parentd4e5b8fb2b9b72e750845b874f3e60d3aea31543 (diff)
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Add support for each hair style own palete.
Diffstat (limited to 'src/net')
-rw-r--r--src/net/ea/beinghandler.cpp4
-rw-r--r--src/net/tmwa/beinghandler.cpp8
-rw-r--r--src/net/tmwa/charserverhandler.cpp4
3 files changed, 11 insertions, 5 deletions
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp
index a773ef0b1..1e73f5670 100644
--- a/src/net/ea/beinghandler.cpp
+++ b/src/net/ea/beinghandler.cpp
@@ -50,6 +50,8 @@
#include "net/net.h"
#include "resources/colordb.h"
+#include "resources/itemdb.h"
+#include "resources/iteminfo.h"
#include <iostream>
@@ -264,7 +266,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, bool visible)
dstBeing->setGender(Being::intToGender(gender));
// Set these after the gender, as the sprites may be gender-specific
setSprite(dstBeing, EA_SPRITE_HAIR, hairStyle * -1,
- ColorDB::getHairColor(hairColor));
+ ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
setSprite(dstBeing, EA_SPRITE_BOTTOMCLOTHES, headBottom);
setSprite(dstBeing, EA_SPRITE_TOPCLOTHES, headMid);
setSprite(dstBeing, EA_SPRITE_HAT, headTop);
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp
index 5eb02d299..61924f1f4 100644
--- a/src/net/tmwa/beinghandler.cpp
+++ b/src/net/tmwa/beinghandler.cpp
@@ -49,6 +49,8 @@
#include "net/tmwa/protocol.h"
#include "resources/colordb.h"
+#include "resources/itemdb.h"
+#include "resources/iteminfo.h"
#include <iostream>
@@ -325,8 +327,8 @@ void BeingHandler::processBeingChangeLook(Net::MessageIn &msg, bool look2)
player_node->imitateOutfit(dstBeing, SPRITE_TOPCLOTHES);
break;
case 6: // eAthena LOOK_HAIR_COLOR
- dstBeing->setSpriteColor(SPRITE_HAIR,
- ColorDB::getHairColor(id));
+ dstBeing->setSpriteColor(SPRITE_HAIR, ItemDB::get(
+ dstBeing->getSpriteID(SPRITE_HAIR)).getDyeColorsString(id));
break;
case 7: // Clothes color
// ignoring it
@@ -540,7 +542,7 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg, int msgType)
//dstBeing->setSprite(SPRITE_MISC1, misc1);
//dstBeing->setSprite(SPRITE_MISC2, misc2);
dstBeing->setSprite(SPRITE_HAIR, hairStyle * -1,
- ColorDB::getHairColor(hairColor));
+ ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
player_node->imitateOutfit(dstBeing);
diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp
index 04274a70b..e18c33a5a 100644
--- a/src/net/tmwa/charserverhandler.cpp
+++ b/src/net/tmwa/charserverhandler.cpp
@@ -38,6 +38,8 @@
#include "net/tmwa/protocol.h"
#include "resources/colordb.h"
+#include "resources/itemdb.h"
+#include "resources/iteminfo.h"
#include "utils/dtor.h"
@@ -214,7 +216,7 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
int topClothes = msg.readInt16();
tempPlayer->setSprite(SPRITE_HAIR, hairStyle * -1,
- ColorDB::getHairColor(msg.readInt16()));
+ ItemDB::get(-hairStyle).getDyeColorsString(msg.readInt16()));
int misc2 = msg.readInt16();
tempPlayer->setName(msg.readString(24));