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authorAndrei Karas <akaras@inbox.ru>2013-06-10 22:46:50 +0300
committerAndrei Karas <akaras@inbox.ru>2013-06-10 22:46:50 +0300
commitb6df3c3999d4be067e7314e3887e583c13ad1624 (patch)
treef7f39237cbf1e08440882c295cf3d7a494a2585a /src/net/ea
parent83a142e6917bed619aeb96e217850299eb2a63be (diff)
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add partial support for player looks.
Can get packets from server, but cant draw player.
Diffstat (limited to 'src/net/ea')
-rw-r--r--src/net/ea/beinghandler.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp
index 05b7c348a..ea74bc6a2 100644
--- a/src/net/ea/beinghandler.cpp
+++ b/src/net/ea/beinghandler.cpp
@@ -195,13 +195,12 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg,
if (speed == 0)
speed = 150;
- dstBeing->setWalkSpeed(Vector(speed, speed, 0));
- dstBeing->setSubtype(job);
+ const int hairStyle = msg.readInt8();
+ const int look = msg.readInt8();
+ dstBeing->setSubtype(job, look);
if (dstBeing->getType() == ActorSprite::MONSTER && player_node)
player_node->checkNewName(dstBeing);
-
- const int hairStyle = msg.readInt8();
- msg.readInt8(); // free
+ dstBeing->setWalkSpeed(Vector(speed, speed, 0));
const uint16_t weapon = msg.readInt16();
const uint16_t headBottom = msg.readInt16();