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authorAndrei Karas <akaras@inbox.ru>2013-03-07 17:46:31 +0300
committerAndrei Karas <akaras@inbox.ru>2013-03-07 17:46:31 +0300
commita80e10b7ba9771dca3fcddb3f0182a5aa1825226 (patch)
tree85f7ad40f3bc0d030e2dab57cb2af65dfa04cf33 /src/net/ea/gamehandler.h
parentf8fcfcfef1e5a8cbda66328664f41b3f9aa2a773 (diff)
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Fix server switch incorrect map loading.
Diffstat (limited to 'src/net/ea/gamehandler.h')
-rw-r--r--src/net/ea/gamehandler.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/net/ea/gamehandler.h b/src/net/ea/gamehandler.h
index 93773e33d..c0b4286ce 100644
--- a/src/net/ea/gamehandler.h
+++ b/src/net/ea/gamehandler.h
@@ -62,6 +62,8 @@ class GameHandler : public Net::GameHandler, public Listener
virtual void processMapQuitResponse(Net::MessageIn &msg);
+ virtual void clear();
+
protected:
std::string mMap;
int mCharID; /// < Saved for map-server switching