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authorAndrei Karas <akaras@inbox.ru>2011-07-28 03:27:26 +0300
committerAndrei Karas <akaras@inbox.ru>2011-07-28 22:22:17 +0300
commit0cc6167c407c1cf18158ca0e154a3b1cab48853d (patch)
treef1e0fe4300113d3bb969bc72e5712ec84b4e2ab5 /src/net/ea/charserverhandler.h
parent7b15124d28592ee7b9248c9ff3b19e710c1ce4ee (diff)
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Extract shared logic from charserverhandler and loginhandler netcode to ea namespace.
Diffstat (limited to 'src/net/ea/charserverhandler.h')
-rw-r--r--src/net/ea/charserverhandler.h89
1 files changed, 89 insertions, 0 deletions
diff --git a/src/net/ea/charserverhandler.h b/src/net/ea/charserverhandler.h
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+++ b/src/net/ea/charserverhandler.h
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef NET_EA_CHARSERVERHANDLER_H
+#define NET_EA_CHARSERVERHANDLER_H
+
+#include "net/charhandler.h"
+#include "net/messagein.h"
+#include "net/net.h"
+#include "net/serverinfo.h"
+
+#ifdef __GNUC__
+#define A_UNUSED __attribute__ ((unused))
+#else
+#define A_UNUSED
+#endif
+
+class LoginData;
+
+namespace Ea
+{
+
+/**
+ * Deals with incoming messages from the character server.
+ */
+class CharServerHandler : public Net::CharHandler
+{
+ public:
+ CharServerHandler();
+
+ virtual void setCharSelectDialog(CharSelectDialog *window);
+
+ /**
+ * Sets the character create dialog. The handler will clean up this
+ * dialog when a new character is succesfully created, and will unlock
+ * the dialog when a new character failed to be created.
+ */
+ virtual void setCharCreateDialog(CharCreateDialog *window);
+
+ virtual void requestCharacters();
+
+ virtual unsigned int baseSprite() const;
+
+ virtual unsigned int hairSprite() const;
+
+ virtual unsigned int maxSprite() const;
+
+ virtual void connect() = 0;
+
+ virtual void processCharLogin(Net::MessageIn &msg) = 0;
+
+ virtual void processCharLoginError(Net::MessageIn &msg);
+
+ virtual void processCharCreate(Net::MessageIn &msg, bool withColors);
+
+ virtual void processCharCreateFailed(Net::MessageIn &msg);
+
+ virtual void processCharDelete(Net::MessageIn &msg);
+
+ virtual void processCharDeleteFailed(Net::MessageIn &msg);
+
+ protected:
+ virtual void readPlayerData(Net::MessageIn &msg,
+ Net::Character *character,
+ bool withColors) = 0;
+};
+
+} // namespace Ea
+
+#endif // NET_EA_CHARSERVERHANDLER_H