From 0cc6167c407c1cf18158ca0e154a3b1cab48853d Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Thu, 28 Jul 2011 03:27:26 +0300 Subject: Extract shared logic from charserverhandler and loginhandler netcode to ea namespace. --- src/net/ea/charserverhandler.h | 89 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 89 insertions(+) create mode 100644 src/net/ea/charserverhandler.h (limited to 'src/net/ea/charserverhandler.h') diff --git a/src/net/ea/charserverhandler.h b/src/net/ea/charserverhandler.h new file mode 100644 index 000000000..bd39781cd --- /dev/null +++ b/src/net/ea/charserverhandler.h @@ -0,0 +1,89 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#ifndef NET_EA_CHARSERVERHANDLER_H +#define NET_EA_CHARSERVERHANDLER_H + +#include "net/charhandler.h" +#include "net/messagein.h" +#include "net/net.h" +#include "net/serverinfo.h" + +#ifdef __GNUC__ +#define A_UNUSED __attribute__ ((unused)) +#else +#define A_UNUSED +#endif + +class LoginData; + +namespace Ea +{ + +/** + * Deals with incoming messages from the character server. + */ +class CharServerHandler : public Net::CharHandler +{ + public: + CharServerHandler(); + + virtual void setCharSelectDialog(CharSelectDialog *window); + + /** + * Sets the character create dialog. The handler will clean up this + * dialog when a new character is succesfully created, and will unlock + * the dialog when a new character failed to be created. + */ + virtual void setCharCreateDialog(CharCreateDialog *window); + + virtual void requestCharacters(); + + virtual unsigned int baseSprite() const; + + virtual unsigned int hairSprite() const; + + virtual unsigned int maxSprite() const; + + virtual void connect() = 0; + + virtual void processCharLogin(Net::MessageIn &msg) = 0; + + virtual void processCharLoginError(Net::MessageIn &msg); + + virtual void processCharCreate(Net::MessageIn &msg, bool withColors); + + virtual void processCharCreateFailed(Net::MessageIn &msg); + + virtual void processCharDelete(Net::MessageIn &msg); + + virtual void processCharDeleteFailed(Net::MessageIn &msg); + + protected: + virtual void readPlayerData(Net::MessageIn &msg, + Net::Character *character, + bool withColors) = 0; +}; + +} // namespace Ea + +#endif // NET_EA_CHARSERVERHANDLER_H -- cgit v1.2.3-60-g2f50