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authorAndrei Karas <akaras@inbox.ru>2014-01-08 11:39:49 +0300
committerAndrei Karas <akaras@inbox.ru>2014-01-08 11:39:49 +0300
commit7e89857e908f3e04fb9da9d3ffcc4cfed118d5ad (patch)
tree393b8f228e3df776fb06f00c9c18df15376b366d /src/input/inputmanager.cpp
parent276a5f9f7ef2f1fd5fad7339db2d2a9154ce9870 (diff)
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fix named input actions in gui before logging into game.
Diffstat (limited to 'src/input/inputmanager.cpp')
-rw-r--r--src/input/inputmanager.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/input/inputmanager.cpp b/src/input/inputmanager.cpp
index c0d3a1d0f..2bc0786fb 100644
--- a/src/input/inputmanager.cpp
+++ b/src/input/inputmanager.cpp
@@ -524,6 +524,7 @@ bool InputManager::handleEvent(const SDL_Event &event)
{
case SDL_KEYDOWN:
{
+ keyboard.refreshActiveKeys();
updateConditionMask();
if (handleAssignKey(event, INPUT_KEYBOARD))
return true;
@@ -551,6 +552,7 @@ bool InputManager::handleEvent(const SDL_Event &event)
}
case SDL_KEYUP:
{
+ keyboard.refreshActiveKeys();
updateConditionMask();
keyboard.handleDeActicateKey(event);
break;