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authorFedja Beader <fedja@protonmail.ch>2024-04-07 21:14:51 +0200
committerFedja Beader <fedja@protonmail.ch>2024-04-09 19:06:29 +0000
commitb5ff7aa3a5adf5e03ea1e1190b720158fc4a97a8 (patch)
treed7783e8d9daf31e02960f266eeb1b0a61f842fe9 /src/gui
parentcbab9d6d4c3a38ece9bd97ac866b28c4d83ecc1a (diff)
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Fix all alignment warnings/errors.
Other addButton sections intentionally left misaligned as a test for future fix in nsiqcppstyle. .. why does it not complain about every such block?
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/popups/popupmenu.cpp2
-rw-r--r--src/gui/windowmanager.cpp10
-rw-r--r--src/gui/windowmenu.cpp52
-rw-r--r--src/gui/windows/buydialog.cpp3
-rw-r--r--src/gui/windows/quitdialog.cpp2
5 files changed, 39 insertions, 30 deletions
diff --git a/src/gui/popups/popupmenu.cpp b/src/gui/popups/popupmenu.cpp
index 6a73c5fb7..f4d123cb4 100644
--- a/src/gui/popups/popupmenu.cpp
+++ b/src/gui/popups/popupmenu.cpp
@@ -283,7 +283,7 @@ void PopupMenu::showPopup(const int x, const int y, const Being *const being)
}
else
{
- mBrowserBox->addRow("/kickguild 'NAME'",
+ mBrowserBox->addRow("/kickguild 'NAME'",
// TRANSLATORS: popup menu item
// TRANSLATORS: leave guild
_("Leave guild"));
diff --git a/src/gui/windowmanager.cpp b/src/gui/windowmanager.cpp
index 79e6cb47c..346013639 100644
--- a/src/gui/windowmanager.cpp
+++ b/src/gui/windowmanager.cpp
@@ -434,6 +434,7 @@ void WindowManager::setIcon()
SDL::getWindowWMInfo(mainGraphics->getWindow(), &pInfo);
else
SDL::getWindowWMInfo(nullptr, &pInfo);
+
// Attempt to load icon from .ico file
HICON icon = static_cast<HICON>(LoadImage(nullptr,
iconFile.c_str(),
@@ -446,6 +447,7 @@ void WindowManager::setIcon()
logger->log("icon load error");
icon = LoadIcon(GetModuleHandle(nullptr), "A");
}
+
if (icon)
{
#ifdef WIN64
@@ -454,16 +456,16 @@ void WindowManager::setIcon()
#else
SetClassLongPtr(pInfo.window,
#endif // USE_SDL2
- GCLP_HICON,
- reinterpret_cast<LONG_PTR>(icon));
+ GCLP_HICON,
+ reinterpret_cast<LONG_PTR>(icon));
#else // WIN64
#ifdef USE_SDL2
SetClassLong(pInfo.info.win.window,
#else
SetClassLong(pInfo.window,
#endif // USE_SDL2
- GCL_HICON,
- reinterpret_cast<LONG>(icon));
+ GCL_HICON,
+ reinterpret_cast<LONG>(icon));
#endif // WIN64
}
#else // WIN32
diff --git a/src/gui/windowmenu.cpp b/src/gui/windowmenu.cpp
index 7cf4980a6..2e1474bd1 100644
--- a/src/gui/windowmenu.cpp
+++ b/src/gui/windowmenu.cpp
@@ -56,8 +56,9 @@ WindowMenu::WindowMenu(const Widget2 *const widget) :
ActionListener(),
SelectionListener(),
MouseListener(),
- mSkin(theme != nullptr ? theme->load("windowmenu.xml", "",
- true, Theme::getThemePath()) : nullptr),
+ mSkin(theme != nullptr
+ ? theme->load("windowmenu.xml", "", true, Theme::getThemePath())
+ : nullptr),
mImageSet(nullptr),
mPadding(mSkin != nullptr ? mSkin->getPadding() : 1),
mSpacing(mSkin != nullptr ? mSkin->getOption("spacing", 3) : 3),
@@ -82,42 +83,47 @@ WindowMenu::WindowMenu(const Widget2 *const widget) :
// TRANSLATORS: short button name for who is online window.
addButton(N_("ONL"),
- 13,
- // TRANSLATORS: long button name for who is online window.
- _("Who is online"), x, h, InputAction::WINDOW_ONLINE,
- Visible_true);
+ 13,
+ // TRANSLATORS: long button name for who is online window.
+ _("Who is online"), x, h, InputAction::WINDOW_ONLINE,
+ Visible_true);
+
// TRANSLATORS: short button name for help window.
addButton(N_("HLP"),
- 0,
- // TRANSLATORS: long button name for help window.
- _("Help"), x, h, InputAction::WINDOW_HELP,
- Visible_true);
+ 0,
+ // TRANSLATORS: long button name for help window.
+ _("Help"), x, h, InputAction::WINDOW_HELP,
+ Visible_true);
+
// TRANSLATORS: short button name for quests window.
addButton(N_("QE"),
- 12,
- // TRANSLATORS: long button name for quests window.
- _("Quests"), x, h, InputAction::WINDOW_QUESTS,
- Visible_true);
+ 12,
+ // TRANSLATORS: long button name for quests window.
+ _("Quests"), x, h, InputAction::WINDOW_QUESTS,
+ Visible_true);
+
// TRANSLATORS: short button name for kill stats window.
addButton(N_("KS"),
- 16,
- // TRANSLATORS: long button name for kill stats window.
- _("Kill stats"), x, h, InputAction::WINDOW_KILLS,
- Visible_true);
+ 16,
+ // TRANSLATORS: long button name for kill stats window.
+ _("Kill stats"), x, h, InputAction::WINDOW_KILLS,
+ Visible_true);
+
addButton(":-)",
6,
// TRANSLATORS: long button name for emotes window.
_("Smilies"), x, h, InputAction::WINDOW_EMOTE_SHORTCUT,
Visible_true);
+
// TRANSLATORS: short button name for chat window.
addButton(N_("CH"),
- 20,
- // TRANSLATORS: longt button name for chat window.
- _("Chat"), x, h, InputAction::WINDOW_CHAT,
+ 20,
+ // TRANSLATORS: longt button name for chat window.
+ _("Chat"), x, h, InputAction::WINDOW_CHAT,
#ifdef ANDROID
- Visible_true);
+ Visible_true);
#else // ANDROID
- Visible_false);
+ Visible_false);
#endif // ANDROID
// TRANSLATORS: short button name for status window.
diff --git a/src/gui/windows/buydialog.cpp b/src/gui/windows/buydialog.cpp
index c1d6ba958..b17064e45 100644
--- a/src/gui/windows/buydialog.cpp
+++ b/src/gui/windows/buydialog.cpp
@@ -510,7 +510,8 @@ void BuyDialog::sort()
std::sort(items.begin(), items.end(), itemWeightBuySorter);
break;
case 5:
- std::sort(items.begin(), items.end(), itemWeightTimesAmountBuySorter);
+ std::sort(items.begin(), items.end(),
+ itemWeightTimesAmountBuySorter);
break;
case 6:
std::sort(items.begin(), items.end(), itemAmountBuySorter);
diff --git a/src/gui/windows/quitdialog.cpp b/src/gui/windows/quitdialog.cpp
index 66d330af9..d1ceb1ad9 100644
--- a/src/gui/windows/quitdialog.cpp
+++ b/src/gui/windows/quitdialog.cpp
@@ -90,7 +90,7 @@ QuitDialog::QuitDialog(QuitDialog **const pointerToMe) :
{
// Only added if we are connected to an accountserver or gameserver
placeOption(placer, mLogoutQuit);
- if(!settings.options.uniqueSession)
+ if (!settings.options.uniqueSession)
{
// Only shown if we are not in a uniqueSession
placeOption(placer, mSwitchAccountServer);