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authorAndrei Karas <akaras@inbox.ru>2016-09-26 19:22:28 +0300
committerAndrei Karas <akaras@inbox.ru>2016-09-26 19:22:28 +0300
commit020bb7c43135289a801f411f75c8c588e94ff31b (patch)
treed4d6f97d11351b00485711efa0bc57ef3f6d4378 /src/gui/windows/skilldialog.cpp
parent52fdc7544c117b058fb1321a24795d64fe3d3887 (diff)
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Add support for quest fields in quests window.
Quest attributes: {@@var1}, {@@var2}, {@@var3}, {@@time}
Diffstat (limited to 'src/gui/windows/skilldialog.cpp')
-rw-r--r--src/gui/windows/skilldialog.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp
index 6aa4c8afb..7e474a982 100644
--- a/src/gui/windows/skilldialog.cpp
+++ b/src/gui/windows/skilldialog.cpp
@@ -686,7 +686,7 @@ void SkillDialog::updateQuest(const int var,
const int val1,
const int val2 A_UNUSED,
const int val3 A_UNUSED,
- const int time A_UNUSED)
+ const int time1 A_UNUSED)
{
const int id = var + SKILL_VAR_MIN_ID;
const SkillMap::const_iterator it = mSkills.find(id);