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authorAndrei Karas <akaras@inbox.ru>2011-01-15 01:07:47 +0200
committerAndrei Karas <akaras@inbox.ru>2011-01-15 02:05:50 +0200
commite2150d04662a4ba8b5304dabcc74be0bacded5b7 (patch)
treecbeb05c2f056a7d5ac4a08e7b80799b5cfd4785b /src/gui/viewport.cpp
parentedda37acb9d66f2751ef712c83dced62428fa685 (diff)
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Fix code style, apply some fixes after checking with cppcheck from git.
Diffstat (limited to 'src/gui/viewport.cpp')
-rw-r--r--src/gui/viewport.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index e2bab0621..9458ea911 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -230,7 +230,7 @@ void Viewport::draw(gcn::Graphics *gcnGraphics)
// Draw player names, speech, and emotion sprite as needed
const ActorSprites &actors = actorSpriteManager->getAll();
for (ActorSpritesConstIterator it = actors.begin(), it_end = actors.end();
- it != it_end; it++)
+ it != it_end; ++it)
{
if ((*it)->getType() == ActorSprite::FLOOR_ITEM)
continue;