summaryrefslogtreecommitdiff
path: root/src/being.cpp
diff options
context:
space:
mode:
authorAndrei Karas <akaras@inbox.ru>2013-04-16 23:06:58 +0300
committerAndrei Karas <akaras@inbox.ru>2013-04-18 21:31:52 +0300
commit67d3b8c193b51bbf892fd965547746511e8ddf87 (patch)
treeb11031d009c6df44263f0be9f01503fae2c09615 /src/being.cpp
parent884c064f762c4d5ca23458ea43d9c34348259840 (diff)
downloadplus-67d3b8c193b51bbf892fd965547746511e8ddf87.tar.gz
plus-67d3b8c193b51bbf892fd965547746511e8ddf87.tar.bz2
plus-67d3b8c193b51bbf892fd965547746511e8ddf87.tar.xz
plus-67d3b8c193b51bbf892fd965547746511e8ddf87.zip
add delay to action sounds.
delay now unused.
Diffstat (limited to 'src/being.cpp')
-rw-r--r--src/being.cpp60
1 files changed, 21 insertions, 39 deletions
diff --git a/src/being.cpp b/src/being.cpp
index 564cdec34..ec682ba7d 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -654,8 +654,7 @@ void Being::takeDamage(Being *const attacker, const int amount,
mDamageTaken += amount;
if (mInfo)
{
- soundManager.playSfx(mInfo->getSound(SOUND_EVENT_HURT),
- getTileX(), getTileY());
+ playSfx(mInfo->getSound(SOUND_EVENT_HURT), mX, mY);
if (!mInfo->isStaticMaxHP())
{
@@ -808,34 +807,17 @@ void Being::handleAttack(Being *const victim, const int damage,
if (mSpriteIDs.size() >= 10)
{
// here 10 is weapon slot
- const int weaponId = mSpriteIDs[10];
- std::string soundFile;
- if (weaponId > 0)
- {
- const ItemInfo &info = ItemDB::get(weaponId);
- soundFile = info.getSound((damage > 0) ?
- EQUIP_EVENT_HIT : EQUIP_EVENT_STRIKE);
- }
- else
- {
- soundFile = mInfo->getSound((damage > 0) ?
- SOUND_EVENT_HIT : SOUND_EVENT_MISS);
- }
- if (!soundFile.empty())
- {
- soundManager.playSfx(soundFile, mX, mY);
- }
- else
- {
- soundManager.playSfx(paths.getValue((damage > 0)
- ? "attackSfxFile" : "missSfxFile",
- "fist-swish.ogg"), mX, mY);
- }
+ int weaponId = mSpriteIDs[10];
+ if (!weaponId)
+ weaponId = -100 - mSubType;
+ const ItemInfo &info = ItemDB::get(weaponId);
+ playSfx(info.getSound((damage > 0) ?
+ SOUND_EVENT_HIT : SOUND_EVENT_MISS), mX, mY);
}
}
else
{
- soundManager.playSfx(mInfo->getSound((damage > 0) ?
+ playSfx(mInfo->getSound((damage > 0) ?
SOUND_EVENT_HIT : SOUND_EVENT_MISS), mX, mY);
}
}
@@ -872,17 +854,16 @@ void Being::handleSkill(Being *const victim, const int damage,
}
if (damage && victim->mType == PLAYER && victim->mAction == SIT)
victim->setAction(STAND);
-
if (data)
{
if (damage > 0)
- soundManager.playSfx(data->soundHit, mX, mY);
+ playSfx(data->soundHit, mX, mY);
else
- soundManager.playSfx(data->soundMiss, mX, mY);
+ playSfx(data->soundMiss, mX, mY);
}
else
{
- soundManager.playSfx(mInfo->getSound((damage > 0) ?
+ playSfx(mInfo->getSound((damage > 0) ?
SOUND_EVENT_HIT : SOUND_EVENT_MISS), mX, mY);
}
}
@@ -1118,7 +1099,7 @@ void Being::setAction(const Action &action, const int attackId)
case MOVE:
if (mInfo)
{
- soundManager.playSfx(mInfo->getSound(
+ playSfx(mInfo->getSound(
SOUND_EVENT_MOVE), mX, mY);
}
currentAction = SpriteAction::MOVE;
@@ -1135,7 +1116,7 @@ void Being::setAction(const Action &action, const int attackId)
event = SOUND_EVENT_SITTOP;
else
event = SOUND_EVENT_SIT;
- soundManager.playSfx(mInfo->getSound(event), mX, mY);
+ playSfx(mInfo->getSound(event), mX, mY);
}
break;
case ATTACK:
@@ -1182,15 +1163,14 @@ void Being::setAction(const Action &action, const int attackId)
case HURT:
if (mInfo)
{
- soundManager.playSfx(mInfo->getSound(
- SOUND_EVENT_HURT), mX, mY);
+ playSfx(mInfo->getSound(SOUND_EVENT_HURT), mX, mY);
}
break;
case DEAD:
currentAction = SpriteAction::DEAD;
if (mInfo)
{
- soundManager.playSfx(mInfo->getSound(SOUND_EVENT_DIE), mX, mY);
+ playSfx(mInfo->getSound(SOUND_EVENT_DIE), mX, mY);
if (mType == MONSTER || mType == NPC)
mYDiff = mInfo->getDeadSortOffsetY();
}
@@ -1200,10 +1180,7 @@ void Being::setAction(const Action &action, const int attackId)
break;
case SPAWN:
if (mInfo)
- {
- soundManager.playSfx(mInfo->getSound(
- SOUND_EVENT_SPAWN), mX, mY);
- }
+ playSfx(mInfo->getSound(SOUND_EVENT_SPAWN), mX, mY);
currentAction = SpriteAction::SPAWN;
break;
default:
@@ -2955,6 +2932,11 @@ BeingEquipBackend::BeingEquipBackend(Being *const being):
}
}
+void Being::playSfx(const SoundInfo &sound, const int x, const int y)
+{
+ soundManager.playSfx(sound.sound, x, y);
+}
+
BeingEquipBackend::~BeingEquipBackend()
{
clear();