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authorAndrei Karas <akaras@inbox.ru>2014-01-30 22:10:01 +0300
committerAndrei Karas <akaras@inbox.ru>2014-01-31 01:06:49 +0300
commitec5a06754164bb2f77d3627990f896c040fc1c76 (patch)
treecad8586f26675a80d7dae4c878a7436ac73feefd /src/actionmanager.cpp
parent5015c59af9d28b3a3bbedfd54b3827dd96597efa (diff)
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Combine "Mod" and "Stop attack" keys.
Remove old "Mod" key because it conflicting with "Stop attack"
Diffstat (limited to 'src/actionmanager.cpp')
-rw-r--r--src/actionmanager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/actionmanager.cpp b/src/actionmanager.cpp
index 878b5ab07..bc7be23a9 100644
--- a/src/actionmanager.cpp
+++ b/src/actionmanager.cpp
@@ -388,7 +388,7 @@ impHandler0(heal)
{
if (actorManager)
{
- if (inputManager.isActionActive(Input::KEY_MOD))
+ if (inputManager.isActionActive(Input::KEY_STOP_ATTACK))
{
Being *target = player_node->getTarget();
if (!target || target->getType() != ActorSprite::PLAYER)