From ec5a06754164bb2f77d3627990f896c040fc1c76 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Thu, 30 Jan 2014 22:10:01 +0300 Subject: Combine "Mod" and "Stop attack" keys. Remove old "Mod" key because it conflicting with "Stop attack" --- src/actionmanager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/actionmanager.cpp') diff --git a/src/actionmanager.cpp b/src/actionmanager.cpp index 878b5ab07..bc7be23a9 100644 --- a/src/actionmanager.cpp +++ b/src/actionmanager.cpp @@ -388,7 +388,7 @@ impHandler0(heal) { if (actorManager) { - if (inputManager.isActionActive(Input::KEY_MOD)) + if (inputManager.isActionActive(Input::KEY_STOP_ATTACK)) { Being *target = player_node->getTarget(); if (!target || target->getType() != ActorSprite::PLAYER) -- cgit v1.2.3-60-g2f50