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author | Fedja Beader <fedja@protonmail.ch> | 2024-10-11 22:49:43 +0000 |
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committer | Fedja Beader <fedja@protonmail.ch> | 2024-10-11 22:49:43 +0000 |
commit | a00f1fee3da1fd3e2bb10b73dbf4589e143b570e (patch) | |
tree | 076a051cd5300cb40889336e01506d222e3bf49d /build/bmakemem | |
parent | f9e62010fb73efb22476c64fe13947b0437b7633 (diff) | |
download | plus-a00f1fee3da1fd3e2bb10b73dbf4589e143b570e.tar.gz plus-a00f1fee3da1fd3e2bb10b73dbf4589e143b570e.tar.bz2 plus-a00f1fee3da1fd3e2bb10b73dbf4589e143b570e.tar.xz plus-a00f1fee3da1fd3e2bb10b73dbf4589e143b570e.zip |
Fix switchmap during switch character crash (@toevent)
use @toevent, then switch character (and stay on character screen).
Thread 1 "manaplus" received signal SIGSEGV, Segmentation fault.
0x.. in Game::getCurrentMap (this=<optimized out>) at ./game.h:108
108 { return mCurrentMap; }
(gdb) bt
0x.. in Game::getCurrentMap (this=<optimized out>) at ./game.h:108
Ea::PlayerRecv::processMapMask (msg=...) at net/ea/playerrecv.cpp:242
****
mana/plus!108
Diffstat (limited to 'build/bmakemem')
0 files changed, 0 insertions, 0 deletions