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authorAndrei Karas <akaras@inbox.ru>2013-09-10 14:40:27 +0300
committerAndrei Karas <akaras@inbox.ru>2013-09-10 14:40:27 +0300
commit8dfb59db0b8df1b5b2640c37fa1fe0d87daf3735 (patch)
tree2c7a8b24ca6d0c9e714bfeea179d9d58a9126590
parentdc17bee84d0499dcf009f6a13faa55daba99ae18 (diff)
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improve SDL2 handling events.
-rw-r--r--src/client.cpp4
-rw-r--r--src/game.cpp4
2 files changed, 8 insertions, 0 deletions
diff --git a/src/client.cpp b/src/client.cpp
index e434f23e9..cb0b6b982 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -946,7 +946,11 @@ int Client::gameExec()
{
BLOCK_START("Client::gameExec 2")
// Handle SDL events
+#ifdef USE_SDL2
+ while (SDL_WaitEventTimeout(&event, 0))
+#else
while (SDL_PollEvent(&event))
+#endif
{
if (mLogInput)
logEvent(event);
diff --git a/src/game.cpp b/src/game.cpp
index 4eaa09a66..ffcdeb934 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -1009,7 +1009,11 @@ void Game::handleInput()
// Events
SDL_Event event;
+#ifdef USE_SDL2
+ while (SDL_WaitEventTimeout(&event, 0))
+#else
while (SDL_PollEvent(&event))
+#endif
{
BLOCK_START("Game::handleInput 2")
if (mLogInput)