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authorAndrei Karas <akaras@inbox.ru>2016-07-10 22:42:45 +0300
committerAndrei Karas <akaras@inbox.ru>2016-07-10 22:52:53 +0300
commitcdc8f4ad535d39adb89f238c6f9b2c68d71f6151 (patch)
treeec2ecc06c9cfb870b3a11aaec5326bf987593494
parent4aa184df5a208c51cb0141ae6a609c60294d8323 (diff)
downloadplus-s20160712.tar.gz
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Add support for permanent particle effect.s20160712
Attribute name "particle". This effect cant be played at start, if existing "start-particle" but will be played if effect continues.
-rw-r--r--src/being/actorsprite.cpp6
-rw-r--r--src/resources/db/statuseffectdb.cpp2
-rw-r--r--src/statuseffect.cpp9
-rw-r--r--src/statuseffect.h7
4 files changed, 20 insertions, 4 deletions
diff --git a/src/being/actorsprite.cpp b/src/being/actorsprite.cpp
index d5527f161..f0dfc07ec 100644
--- a/src/being/actorsprite.cpp
+++ b/src/being/actorsprite.cpp
@@ -386,11 +386,9 @@ void ActorSprite::handleStatusEffect(const StatusEffect *const effect,
{
Particle *particle = nullptr;
if (start == IsStart_true)
- {
particle = effect->getStartParticle();
- }
- // +++ here also need enable permanent status effects,
- // need new field in StatusEffect
+ if (!particle)
+ particle = effect->getParticle();
if (particle)
mStatusParticleEffects.setLocally(effectId, particle);
}
diff --git a/src/resources/db/statuseffectdb.cpp b/src/resources/db/statuseffectdb.cpp
index 4e73b8ee7..0b0618783 100644
--- a/src/resources/db/statuseffectdb.cpp
+++ b/src/resources/db/statuseffectdb.cpp
@@ -168,6 +168,8 @@ void StatusEffectDB::loadXmlFile(const std::string &fileName,
node, "start-audio", "");
startEffect->mStartParticleEffect = XML::getProperty(
node, "start-particle", "");
+ startEffect->mParticleEffect = XML::getProperty(
+ node, "particle", "");
startEffect->mIcon = XML::getProperty(node, "icon", "");
startEffect->mAction = XML::getProperty(node, "action", "");
diff --git a/src/statuseffect.cpp b/src/statuseffect.cpp
index 7e89ae0f2..a53f239b2 100644
--- a/src/statuseffect.cpp
+++ b/src/statuseffect.cpp
@@ -39,6 +39,7 @@ StatusEffect::StatusEffect() :
mMessage(),
mSFXEffect(),
mStartParticleEffect(),
+ mParticleEffect(),
mIcon(),
mAction(),
mName(),
@@ -75,6 +76,14 @@ Particle *StatusEffect::getStartParticle() const
return particleEngine->addEffect(mStartParticleEffect, 0, 0);
}
+Particle *StatusEffect::getParticle() const
+{
+ if (!particleEngine || mParticleEffect.empty())
+ return nullptr;
+ else
+ return particleEngine->addEffect(mParticleEffect, 0, 0);
+}
+
AnimatedSprite *StatusEffect::getIcon() const
{
if (mIcon.empty())
diff --git a/src/statuseffect.h b/src/statuseffect.h
index 7ef6f212f..83a721852 100644
--- a/src/statuseffect.h
+++ b/src/statuseffect.h
@@ -58,6 +58,12 @@ class StatusEffect final
Particle *getStartParticle() const A_WARN_UNUSED;
/**
+ * Creates the particle effect associated with this status effect, if
+ * possible.
+ */
+ Particle *getParticle() const A_WARN_UNUSED;
+
+ /**
* Retrieves the status icon for this effect, if applicable
*/
AnimatedSprite *getIcon() const A_WARN_UNUSED;
@@ -70,6 +76,7 @@ class StatusEffect final
std::string mMessage;
std::string mSFXEffect;
std::string mStartParticleEffect;
+ std::string mParticleEffect;
std::string mIcon;
std::string mAction;
std::string mName;