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authorAndrei Karas <akaras@inbox.ru>2011-04-18 23:28:25 +0300
committerAndrei Karas <akaras@inbox.ru>2011-04-18 23:28:25 +0300
commitf08475dbeee9fd5490afff5e50fee727685ddd09 (patch)
tree3a4d653ab821734a897cb7536e31e86078035f4b
parentb5589bc5a7f426fa067e3800db1b138852c75286 (diff)
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Remove old handleAttack in localplayer.h.
-rw-r--r--src/localplayer.h13
1 files changed, 0 insertions, 13 deletions
diff --git a/src/localplayer.h b/src/localplayer.h
index f164eeef1..f5e15e5f6 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -148,19 +148,6 @@ class LocalPlayer : public Being, public ActorSpriteListener,
void stopAttack();
/**
- * Overridden to do nothing. The attacks of the local player are
- * displayed as soon as the player attacks, not when the server says
- * the player does.
- *
- * @param victim the victim being
- * @param damage the amount of damage dealt (0 means miss)
- * @param type the attack type
- */
- //virtual void handleAttack(Being *victim, int damage, AttackType type) {}
- virtual void handleAttack()
- { }
-
- /**
* Returns the current target of the player. Returns 0 if no being is
* currently targeted.
*/