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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2011-04-27 10:54:40 +0200
committerAndrei Karas <akaras@inbox.ru>2011-04-27 12:07:12 +0300
commit30105d7c590753c96987baf855d2d84ff23d9d75 (patch)
tree9fadde4c29e5bec79f24e648f67ffccc14d7cf33
parent8f10444e4ce4a4e25455f0a3857edc7ca74631e8 (diff)
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Removed unused variable 'handledEvents'
At some point this variable was used to avoid limiting the framerate when user input events were coming in. This is no longer relevant now that we limit the framerate globally using SDL_gfx. Conflicts: src/client.cpp
-rw-r--r--src/client.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/client.cpp b/src/client.cpp
index 03c2fc648..51e9155e7 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -636,8 +636,6 @@ int Client::exec()
while (mState != STATE_EXIT)
{
-// bool handledEvents = false;
-
if (game)
{
// Let the game handle the events while it is active
@@ -648,8 +646,6 @@ int Client::exec()
// Handle SDL events
while (SDL_PollEvent(&event))
{
-// handledEvents = true;
-
switch (event.type)
{
case SDL_QUIT: