From 30105d7c590753c96987baf855d2d84ff23d9d75 Mon Sep 17 00:00:00 2001 From: Thorbjørn Lindeijer Date: Wed, 27 Apr 2011 10:54:40 +0200 Subject: Removed unused variable 'handledEvents' At some point this variable was used to avoid limiting the framerate when user input events were coming in. This is no longer relevant now that we limit the framerate globally using SDL_gfx. Conflicts: src/client.cpp --- src/client.cpp | 4 ---- 1 file changed, 4 deletions(-) diff --git a/src/client.cpp b/src/client.cpp index 03c2fc648..51e9155e7 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -636,8 +636,6 @@ int Client::exec() while (mState != STATE_EXIT) { -// bool handledEvents = false; - if (game) { // Let the game handle the events while it is active @@ -648,8 +646,6 @@ int Client::exec() // Handle SDL events while (SDL_PollEvent(&event)) { -// handledEvents = true; - switch (event.type) { case SDL_QUIT: -- cgit v1.2.3-60-g2f50