blob: d707b7dc77f6465fb782d8970eccbe1262654d6f (
plain) (
tree)
|
|
/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2017 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "resources/sdlscreenshothelper.h"
#include "render/graphics.h"
#include "utils/sdlcheckutils.h"
PRAGMA48(GCC diagnostic push)
PRAGMA48(GCC diagnostic ignored "-Wshadow")
#ifndef SDL_BIG_ENDIAN
#include <SDL_endian.h>
#endif // SDL_BYTEORDER
PRAGMA48(GCC diagnostic pop)
#include "debug.h"
SdlScreenshotHelper::SdlScreenshotHelper() :
ScreenshotHelper()
{
}
SdlScreenshotHelper::~SdlScreenshotHelper()
{
}
void SdlScreenshotHelper::prepare()
{
}
SDL_Surface *SdlScreenshotHelper::getScreenshot()
{
if (mainGraphics == nullptr)
return nullptr;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
const int rmask = 0xff000000;
const int gmask = 0x00ff0000;
const int bmask = 0x0000ff00;
#else // SDL_BYTEORDER == SDL_BIG_ENDIAN
const int rmask = 0x000000ff;
const int gmask = 0x0000ff00;
const int bmask = 0x00ff0000;
#endif // SDL_BYTEORDER == SDL_BIG_ENDIAN
const int amask = 0x00000000;
SDL_Surface *const screenshot = MSDL_CreateRGBSurface(SDL_SWSURFACE,
mainGraphics->mWidth, mainGraphics->mHeight,
24,
rmask, gmask, bmask, amask);
#ifndef USE_SDL2
if (screenshot != nullptr)
SDL_BlitSurface(mainGraphics->mWindow, nullptr, screenshot, nullptr);
#endif // USE_SDL2
return screenshot;
}
|