/*
* The ManaPlus Client
* Copyright (C) 2013-2019 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "resources/db/questdb.h"
#include "configuration.h"
#include "logger.h"
#include "utils/dtor.h"
#include "utils/gettext.h"
#include "utils/translation/podict.h"
#include "resources/beingcommon.h"
#include "resources/questeffect.h"
#include "resources/questitem.h"
#include "debug.h"
namespace
{
// quest variables: var, (val1, val2, val3, time)
NpcQuestVarMap mVars;
// quests: var, quests
std::map<int, STD_VECTOR<QuestItem*> > mQuests;
STD_VECTOR<QuestEffect*> mAllEffects;
} // namespace
void QuestDb::load()
{
unload();
logger->log1("Initializing quest database...");
loadXmlFile(paths.getStringValue("questsFile"), SkipError_false);
loadXmlFile(paths.getStringValue("questsPatchFile"), SkipError_true);
loadXmlDir("questsPatchDir", loadXmlFile)
}
static void loadQuest(const int var,
XmlNodeConstPtr node)
{
if (node == nullptr)
return;
QuestItem *const quest = new QuestItem;
// TRANSLATORS: quests window quest name
quest->name = XML::langProperty(node, "name", _("unknown"));
quest->group = XML::getProperty(node, "group", "");
std::string incompleteStr = XML::getProperty(node, "incomplete", "");
std::string completeStr = XML::getProperty(node, "complete", "");
if (incompleteStr.empty() && completeStr.empty())
{
logger->log("complete flags incorrect");
delete quest;
return;
}
splitToIntSet(quest->incomplete, incompleteStr, ',');
splitToIntSet(quest->complete, completeStr, ',');
if (quest->incomplete.empty() && quest->complete.empty())
{
logger->log("complete flags incorrect");
delete quest;
return;
}
if (quest->incomplete.empty() || quest->complete.empty())
quest->broken = true;
for_each_xml_child_node(dataNode, node)
{
if (!xmlTypeEqual(dataNode, XML_ELEMENT_NODE))
continue;
XmlChar *const data = reinterpret_cast<XmlChar*>(
XmlNodeGetContent(dataNode));
if (data == nullptr)
continue;
std::string str = translator->getStr(data);
XmlFree(data);
for (int f = 1; f < 100; f ++)
{
const std::string key = strprintf("text%d", f);
const std::string val = XML::getProperty(dataNode,
key.c_str(),
"");
if (val.empty())
break;
const std::string param = strprintf("{@@%d}", f);
replaceAll(str, param, val);
}
replaceItemLinks(str);
if (xmlNameEqual(dataNode, "text"))
{
quest->texts.push_back(QuestItemText(str,
QuestType::TEXT,
std::string(),
std::string()));
}
else if (xmlNameEqual(dataNode, "name"))
{
quest->texts.push_back(QuestItemText(str,
QuestType::NAME,
std::string(),
std::string()));
}
else if (xmlNameEqual(dataNode, "reward"))
{
quest->texts.push_back(QuestItemText(str,
QuestType::REWARD,
std::string(),
std::string()));
}
else if (xmlNameEqual(dataNode, "questgiver") ||
xmlNameEqual(dataNode, "giver"))
{
quest->texts.push_back(QuestItemText(str,
QuestType::GIVER,
std::string(),
std::string()));
}
else if (xmlNameEqual(dataNode, "coordinates"))
{
const std::string str1 = toString(XML::getIntProperty(
dataNode, "x", 0, 1, 1000));
const std::string str2 = toString(XML::getIntProperty(
dataNode, "y", 0, 1, 1000));
quest->texts.push_back(QuestItemText(str,
QuestType::COORDINATES,
str1,
str2));
}
else if (xmlNameEqual(dataNode, "npc"))
{
quest->texts.push_back(QuestItemText(str,
QuestType::NPC,
std::string(),
std::string()));
}
}
quest->var = var;
mQuests[var].push_back(quest);
}
static void loadEffect(const int var,
XmlNodeConstPtr node)
{
QuestEffect *const effect = new QuestEffect;
effect->map = XML::getProperty(node, "map", "");
effect->id = fromInt(XML::getProperty(node, "npc", -1), BeingTypeId);
effect->effectId = XML::getProperty(node, "effect", -1);
const std::string values = XML::getProperty(node, "value", "");
splitToIntSet(effect->values, values, ',');
if (effect->map.empty() || effect->id == BeingTypeId_negOne
|| effect->effectId == -1 || values.empty())
{
delete effect;
return;
}
effect->var = var;
mAllEffects.push_back(effect);
}
void QuestDb::loadXmlFile(const std::string &fileName,
const SkipError skipError)
{
XML::Document doc(fileName,
UseVirtFs_true,
skipError);
XmlNodeConstPtrConst root = doc.rootNode();
if (root == nullptr)
return;
for_each_xml_child_node(varNode, root)
{
if (xmlNameEqual(varNode, "include"))
{
const std::string name = XML::getProperty(varNode, "name", "");
if (!name.empty())
loadXmlFile(name, skipError);
continue;
}
else if (xmlNameEqual(varNode, "var"))
{
const int id = XML::getProperty(varNode, "id", 0);
if (id < 0)
continue;
mVars[id] = QuestVar();
for_each_xml_child_node(questNode, varNode)
{
if (xmlNameEqual(questNode, "quest"))
loadQuest(id, questNode);
else if (xmlNameEqual(questNode, "effect"))
loadEffect(id, questNode);
}
}
}
}
void QuestDb::unload()
{
logger->log1("Unloading quest database...");
for (std::map<int, STD_VECTOR<QuestItem*> >::iterator it
= mQuests.begin(), it_end = mQuests.end(); it != it_end; ++ it)
{
STD_VECTOR<QuestItem*> &quests = (*it).second;
for (STD_VECTOR<QuestItem*>::iterator it2 = quests.begin(),
it2_end = quests.end(); it2 != it2_end; ++ it2)
{
delete *it2;
}
}
delete_all(mAllEffects);
mAllEffects.clear();
mQuests.clear();
}
NpcQuestVarMap *QuestDb::getVars()
{
return &mVars;
}
std::map<int, STD_VECTOR<QuestItem*> > *QuestDb::getQuests()
{
return &mQuests;
}
STD_VECTOR<QuestEffect*> *QuestDb::getAllEffects()
{
return &mAllEffects;
}
std::string QuestDb::getName(const int id)
{
std::map<int, STD_VECTOR<QuestItem*> >::const_iterator it =
mQuests.find(id);
if (it == mQuests.end())
{
// TRANSLATORS: quests window quest name
return _("unknown");
}
const STD_VECTOR<QuestItem*> &items = (*it).second;
if (items.empty())
{
// TRANSLATORS: quests window quest name
return _("unknown");
}
return items[0]->name;
}