/*
* The ManaPlus Client
* Copyright (C) 2013-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "resources/beingcommon.h"
#include "configuration.h"
#include "logger.h"
#include "enums/resources/map/blockmask.h"
#include "resources/beinginfo.h"
#include "resources/sprite/spritereference.h"
#include "debug.h"
void BeingCommon::readBasicAttributes(BeingInfo *const info,
XmlNodePtrConst node,
const std::string &hoverCursor)
{
info->setTargetCursorSize(XML::getProperty(node,
"targetCursor", "medium"));
info->setHoverCursor(XML::getProperty(node, "hoverCursor", hoverCursor));
info->setTargetOffsetX(XML::getProperty(node, "targetOffsetX", 0));
info->setTargetOffsetY(XML::getProperty(node, "targetOffsetY", 0));
info->setNameOffsetX(XML::getProperty(node, "nameOffsetX", 0));
info->setNameOffsetY(XML::getProperty(node, "nameOffsetY", 0));
info->setSortOffsetY(XML::getProperty(node, "sortOffsetY", 0));
info->setHpBarOffsetX(XML::getProperty(node, "hpBarOffsetX", 0));
info->setHpBarOffsetY(XML::getProperty(node, "hpBarOffsetY", 0));
info->setQuickActionEffectId(XML::getProperty(node,
"quickActionEffect", -1));
}
void BeingCommon::readWalkingAttributes(BeingInfo *const info,
XmlNodePtrConst node,
const int moreBlockFlags)
{
unsigned char block = 0;
std::string walkStr = XML::getProperty(
node, "walkType", "walk");
const unsigned char allFlags = BlockMask::GROUND |
BlockMask::WALL |
BlockMask::WATER |
BlockMask::AIR |
moreBlockFlags;
StringVect tokens;
splitToStringVector(tokens, walkStr, ',');
FOR_EACH (StringVectCIter, it, tokens)
{
if (walkStr == "walk" || walkStr == "ground")
block |= BlockMask::GROUND;
else if (walkStr == "fly" || walkStr == "air")
block |= BlockMask::GROUND | BlockMask::WATER | BlockMask::AIR;
else if (walkStr == "all")
block |= allFlags;
else if (walkStr == "wall")
block |= BlockMask::WALL;
else if (walkStr == "monsterwall")
block |= BlockMask::MONSTERWALL;
else if (walkStr == "swim" || walkStr == "water")
block |= BlockMask::WATER;
else if (walkStr == "walkswim" || walkStr == "swimwalk") // legacy
block |= BlockMask::GROUND | BlockMask::WATER;
}
info->setBlockWalkMask(CAST_U8(block ^ allFlags));
}
void BeingCommon::readAiAttributes(BeingInfo *const info,
XmlNodePtrConst node)
{
info->setStartFollowDist(XML::getProperty(node,
"startFollowDistance", 3));
info->setFollowDist(XML::getProperty(node,
"followDistance", 0));
info->setWarpDist(XML::getProperty(node,
"warpDistance", 11));
info->setTargetOffsetX(XML::getProperty(node,
"offsetX", 0));
info->setTargetOffsetY(XML::getProperty(node,
"offsetY", 1));
info->setSitOffsetX(XML::getProperty(node,
"sitOffsetX", 0));
info->setSitOffsetY(XML::getProperty(node,
"sitOffsetY", 1));
info->setMoveOffsetX(XML::getProperty(node,
"moveOffsetX", 0));
info->setMoveOffsetY(XML::getProperty(node,
"moveOffsetY", 1));
info->setDeadOffsetX(XML::getProperty(node,
"deadOffsetX", 0));
info->setDeadOffsetY(XML::getProperty(node,
"deadOffsetY", 1));
info->setAttackOffsetX(XML::getProperty(node,
"attackOffsetX", info->getTargetOffsetX()));
info->setAttackOffsetY(XML::getProperty(node,
"attackOffsetY", info->getTargetOffsetY()));
info->setThinkTime(XML::getProperty(node,
"thinkTime", 500) / 10);
info->setDirectionType(XML::getProperty(node,
"directionType", 1));
info->setSitDirectionType(XML::getProperty(node,
"sitDirectionType", 1));
info->setDeadDirectionType(XML::getProperty(node,
"deadDirectionType", 1));
info->setAttackDirectionType(XML::getProperty(node,
"attackDirectionType", 4));
}
bool BeingCommon::readObjectNodes(XmlNodePtrConst &spriteNode,
SpriteDisplay &display,
BeingInfo *const currentInfo,
const std::string &dbName)
{
if (xmlNameEqual(spriteNode, "sprite"))
{
if (!XmlHaveChildContent(spriteNode))
return true;
SpriteReference *const currentSprite = new SpriteReference;
currentSprite->sprite = XmlChildContent(spriteNode);
currentSprite->variant = XML::getProperty(
spriteNode, "variant", 0);
display.sprites.push_back(currentSprite);
return true;
}
else if (xmlNameEqual(spriteNode, "sound"))
{
if (!XmlHaveChildContent(spriteNode))
return true;
const std::string event = XML::getProperty(
spriteNode, "event", "");
const int delay = XML::getProperty(
spriteNode, "delay", 0);
const char *const filename = XmlChildContent(spriteNode);
if (event == "hit")
{
currentInfo->addSound(ItemSoundEvent::HIT, filename, delay);
}
else if (event == "miss")
{
currentInfo->addSound(ItemSoundEvent::MISS, filename, delay);
}
else if (event == "hurt")
{
currentInfo->addSound(ItemSoundEvent::HURT, filename, delay);
}
else if (event == "die")
{
currentInfo->addSound(ItemSoundEvent::DIE, filename, delay);
}
else if (event == "move")
{
currentInfo->addSound(ItemSoundEvent::MOVE, filename, delay);
}
else if (event == "sit")
{
currentInfo->addSound(ItemSoundEvent::SIT, filename, delay);
}
else if (event == "sittop")
{
currentInfo->addSound(ItemSoundEvent::SITTOP, filename, delay);
}
else if (event == "spawn")
{
currentInfo->addSound(ItemSoundEvent::SPAWN, filename, delay);
}
else
{
logger->log((dbName + ": Warning, sound effect %s for "
"unknown event %s of monster %s").c_str(),
filename, event.c_str(),
currentInfo->getName().c_str());
}
return true;
}
else if (xmlNameEqual(spriteNode, "attack"))
{
const int attackId = XML::getProperty(spriteNode, "id", 0);
const int effectId = XML::getProperty(spriteNode, "effect-id",
paths.getIntValue("effectId"));
const int hitEffectId = XML::getProperty(spriteNode, "hit-effect-id",
paths.getIntValue("hitEffectId"));
const int criticalHitEffectId = XML::getProperty(spriteNode,
"critical-hit-effect-id",
paths.getIntValue("criticalHitEffectId"));
const int missEffectId = XML::getProperty(spriteNode, "miss-effect-id",
paths.getIntValue("missEffectId"));
const std::string spriteAction = XML::getProperty(spriteNode, "action",
"attack");
const std::string skySpriteAction = XML::getProperty(spriteNode,
"skyaction", "skyattack");
const std::string waterSpriteAction = XML::getProperty(spriteNode,
"wateraction", "waterattack");
const std::string rideSpriteAction = XML::getProperty(spriteNode,
"rideaction", "rideattack");
const std::string missileParticle = XML::getProperty(spriteNode,
"missile-particle", "");
currentInfo->addAttack(attackId,
spriteAction,
skySpriteAction,
waterSpriteAction,
rideSpriteAction,
effectId,
hitEffectId,
criticalHitEffectId,
missEffectId,
missileParticle);
return true;
}
else if (xmlNameEqual(spriteNode, "particlefx"))
{
if (!XmlHaveChildContent(spriteNode))
return true;
display.particles.push_back(XmlChildContent(spriteNode));
return true;
}
return false;
}