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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NET_MANASERV_CHATHANDLER_H
#define NET_MANASERV_CHATHANDLER_H
#include "net/chathandler.h"
#include "net/serverinfo.h"
#include "net/manaserv/messagehandler.h"
#ifdef __GNUC__
#define A_UNUSED __attribute__ ((unused))
#else
#define A_UNUSED
#endif
namespace ManaServ
{
class ChatHandler : public MessageHandler, public Net::ChatHandler
{
public:
ChatHandler();
/**
* Handle the given message appropriately.
*/
void handleMessage(Net::MessageIn &msg);
void connect();
bool isConnected();
void disconnect();
void talk(const std::string &text);
void talkRaw(const std::string &text);
void me(const std::string &text);
void privateMessage(const std::string &recipient,
const std::string &text);
void channelList();
void enterChannel(const std::string &channel,
const std::string &password);
void quitChannel(int channelId);
void sendToChannel(int channelId, const std::string &text);
void userList(const std::string &channel);
void setChannelTopic(int channelId, const std::string &text);
void setUserMode(int channelId, const std::string &name, int mode);
void kickUser(int channelId, const std::string &name);
void who();
void sendRaw(const std::string &args);
private:
/**
* Handle chat messages sent from the game server.
*/
void handleGameChatMessage(Net::MessageIn &msg);
/**
* Handle channel entry responses.
*/
void handleEnterChannelResponse(Net::MessageIn &msg);
/**
* Handle list channels responses.
*/
void handleListChannelsResponse(Net::MessageIn &msg);
/**
* Handle private messages.
*/
void handlePrivateMessage(Net::MessageIn &msg);
/**
* Handle announcements.
*/
void handleAnnouncement(Net::MessageIn &msg);
/**
* Handle chat messages.
*/
void handleChatMessage(Net::MessageIn &msg);
/**
* Handle quit channel responses.
*/
void handleQuitChannelResponse(Net::MessageIn &msg);
/**
* Handle list channel users responses.
*/
void handleListChannelUsersResponse(Net::MessageIn &msg);
/**
* Handle channel events.
*/
void handleChannelEvent(Net::MessageIn &msg);
/**
* Handle who responses.
*/
void handleWhoResponse(Net::MessageIn &msg);
};
} // namespace ManaServ
#endif
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