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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NET_EA_SKILLHANDLER_H
#define NET_EA_SKILLHANDLER_H
#include "net/skillhandler.h"
#include "localconsts.h"
namespace Net
{
class MessageIn;
}
/** job dependend identifiers (?) */
static const unsigned int SKILL_BASIC = 0x0001;
static const unsigned int SKILL_WARP = 0x001b;
static const unsigned int SKILL_STEAL = 0x0032;
static const unsigned int SKILL_ENVENOM = 0x0034;
/** basic skills identifiers */
static const unsigned int BSKILL_TRADE = 0x0000;
static const unsigned int BSKILL_EMOTE = 0x0001;
static const unsigned int BSKILL_SIT = 0x0002;
static const unsigned int BSKILL_CREATECHAT = 0x0003;
static const unsigned int BSKILL_JOINPARTY = 0x0004;
static const unsigned int BSKILL_SHOUT = 0x0005;
/** reasons why action failed */
static const unsigned int RFAIL_SKILLDEP = 0x00;
static const unsigned int RFAIL_INSUFSP = 0x01;
static const unsigned int RFAIL_INSUFHP = 0x02;
static const unsigned int RFAIL_NOMEMO = 0x03;
static const unsigned int RFAIL_SKILLDELAY = 0x04;
static const unsigned int RFAIL_ZENY = 0x05;
static const unsigned int RFAIL_WEAPON = 0x06;
static const unsigned int RFAIL_REDGEM = 0x07;
static const unsigned int RFAIL_BLUEGEM = 0x08;
static const unsigned int RFAIL_OVERWEIGHT = 0x09;
/** should always be zero if failed */
static const unsigned int SKILL_FAILED = 0x00;
namespace Ea
{
class SkillHandler notfinal : public Net::SkillHandler
{
public:
SkillHandler();
A_DELETE_COPY(SkillHandler)
static void processPlayerSkillUp(Net::MessageIn &msg);
};
} // namespace Ea
#endif // NET_EA_SKILLHANDLER_H
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