blob: d55404e50eac9777837b38afb10691d8ce4df6f8 (
plain) (
tree)
|
|
/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/ea/skillhandler.h"
#include "being/playerinfo.h"
#include "gui/windows/skilldialog.h"
#include "net/messagein.h"
#include "debug.h"
namespace Ea
{
SkillHandler::SkillHandler()
{
}
void SkillHandler::processPlayerSkillUp(Net::MessageIn &msg)
{
const int skillId = msg.readInt16("skill id");
const int level = msg.readInt16("skill level");
const int sp = msg.readInt16("sp");
const int range = msg.readInt16("range");
const int up = msg.readUInt8("up flag");
if (skillDialog && PlayerInfo::getSkillLevel(skillId) != level)
skillDialog->playUpdateEffect(skillId);
PlayerInfo::setSkillLevel(skillId, level);
if (skillDialog)
{
if (!skillDialog->updateSkill(skillId, range,
up, SkillType::Unknown, sp))
{
skillDialog->addSkill(SkillOwner::Player,
skillId, "", level,
range, up, SkillType::Unknown, sp);
}
}
}
} // namespace Ea
|