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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2020 The ManaPlus Developers
* Copyright (C) 2020-2023 The ManaVerse Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/ea/charserverrecv.h"
#include "client.h"
#include "gui/windows/charcreatedialog.h"
#include "gui/windows/okdialog.h"
#include "gui/widgets/createwidget.h"
#include "net/character.h"
#include "net/charserverhandler.h"
#include "net/messagein.h"
#include "utils/gettext.h"
#include "debug.h"
namespace Ea
{
void CharServerRecv::processCharLoginError(Net::MessageIn &msg)
{
BLOCK_START("CharServerRecv::processCharLoginError")
switch (msg.readUInt8("error"))
{
case 0:
// TRANSLATORS: error message
errorMessage = _("Access denied. Most likely, there are "
"too many players on this server.");
break;
case 1:
// TRANSLATORS: error message
errorMessage = _("Cannot use this ID.");
break;
default:
// TRANSLATORS: error message
errorMessage = _("Unknown char-server failure.");
break;
}
client->setState(State::ERROR);
BLOCK_END("CharServerRecv::processCharLoginError")
}
void CharServerRecv::processCharCreateFailed(Net::MessageIn &msg)
{
BLOCK_START("CharServerRecv::processCharCreateFailed")
switch (msg.readUInt8("error"))
{
case 1:
case 0:
default:
// TRANSLATORS: error message
errorMessage = _("Failed to create character. Most "
"likely the name is already taken.");
break;
case 2:
// TRANSLATORS: error message
errorMessage = _("Wrong name.");
break;
case 3:
// TRANSLATORS: error message
errorMessage = _("Incorrect stats.");
break;
case 4:
// TRANSLATORS: error message
errorMessage = _("Incorrect hair.");
break;
case 5:
// TRANSLATORS: error message
errorMessage = _("Incorrect slot.");
break;
case 6:
// TRANSLATORS: error message
errorMessage = _("Incorrect race.");
break;
case 7:
// TRANSLATORS: error message
errorMessage = _("Incorrect look.");
break;
}
CREATEWIDGET(OkDialog,
// TRANSLATORS: error message header
_("Error"),
errorMessage,
// TRANSLATORS: ok dialog button
_("OK"),
DialogType::ERROR,
Modal_true,
ShowCenter_true,
nullptr,
260);
if (Net::CharServerHandler::mCharCreateDialog != nullptr)
Net::CharServerHandler::mCharCreateDialog->unlock();
BLOCK_END("CharServerRecv::processCharCreateFailed")
}
void CharServerRecv::processCharDelete(Net::MessageIn &msg A_UNUSED)
{
BLOCK_START("CharServerRecv::processCharDelete")
Net::CharServerHandler::mCharacters.remove(
Net::CharServerHandler::mSelectedCharacter);
delete Net::CharServerHandler::mSelectedCharacter;
Net::CharServerHandler::mSelectedCharacter = nullptr;
Net::CharServerHandler::updateCharSelectDialog();
Net::CharServerHandler::unlockCharSelectDialog();
CREATEWIDGET(OkDialog,
// TRANSLATORS: info message header
_("Info"),
// TRANSLATORS: info message
_("Character deleted."),
// TRANSLATORS: ok dialog button
_("OK"),
DialogType::OK,
Modal_true,
ShowCenter_true,
nullptr,
260);
BLOCK_END("CharServerRecv::processCharDelete")
}
} // namespace Ea
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