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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2020 The ManaPlus Developers
* Copyright (C) 2020-2023 The ManaVerse Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GUI_WIDGETS_SHOPLISTBOX_H
#define GUI_WIDGETS_SHOPLISTBOX_H
#include "gui/widgets/listbox.h"
#include "enums/gui/shoplistboxtype.h"
class ShopItems;
/**
* A list box, meant to be used inside a scroll area. Same as the Guichan list
* box except this one doesn't have a background, instead completely relying
* on the scroll area. It also adds selection listener functionality.
*
* \ingroup GUI
*/
class ShopListBox final : public ListBox
{
public:
/**
* Constructor.
*/
ShopListBox(const Widget2 *const widget,
ListModel *const listModel,
const ShopListBoxTypeT type);
/**
* Constructor with shopitems
*/
ShopListBox(const Widget2 *const widget,
ListModel *const listModel,
ShopItems *const shopListModel,
const ShopListBoxTypeT type);
A_DELETE_COPY(ShopListBox)
/**
* Draws the list box.
*/
void draw(Graphics *const graphics) override final A_NONNULL(2);
void safeDraw(Graphics *const graphics) override final A_NONNULL(2);
/**
* gives information about the current player's money
*/
void setPlayersMoney(const int money);
/**
* Adjust List draw size
*/
void adjustSize() override final;
/**
* Set on/off the disabling of too expensive items.
* (Good for selling mode.)
*/
void setPriceCheck(const bool check);
void mouseMoved(MouseEvent &event) override final;
void mouseReleased(MouseEvent& event) override final;
void mouseExited(MouseEvent& event) override final;
void setProtectItems(bool p)
{ mProtectItems = p; }
void setType(const ShopListBoxTypeT type)
{ mType = type; }
ShopListBoxTypeT getType() const
{ return mType; }
private:
int mPlayerMoney;
/**
* Keeps another pointer to the same listModel, permitting to
* use the ShopItems specific functions.
*/
ShopItems *mShopItems;
Color mWarningColor;
ShopListBoxTypeT mType;
bool mPriceCheck;
bool mProtectItems;
};
#endif // GUI_WIDGETS_SHOPLISTBOX_H
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