/*
* Configurable text colors
* Copyright (C) 2008 Douglas Boffey <dougaboffey@netscape.net>
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GUI_USERPALETTE_H
#define GUI_USERPALETTE_H
#include "gui/palette.h"
#include "gui/models/listmodel.h"
/**
* Class controlling the game's color palette.
*/
class UserPalette final : public Palette, public ListModel
{
public:
/** List of all colors that are configurable. */
enum
{
BEING = 0,
FRIEND,
DISREGARDED,
IGNORED,
ERASED,
PC,
SELF,
GM,
NPC,
MONSTER,
MONSTER_HP,
MONSTER_HP2,
PARTY,
GUILD,
PARTICLE,
PICKUP_INFO,
EXP_INFO,
PLAYER_HP,
PLAYER_HP2,
HIT_PLAYER_MONSTER,
HIT_MONSTER_PLAYER,
HIT_PLAYER_PLAYER,
HIT_CRITICAL,
HIT_LOCAL_PLAYER_MONSTER,
HIT_LOCAL_PLAYER_CRITICAL,
HIT_LOCAL_PLAYER_MISS,
MISS,
PORTAL_HIGHLIGHT,
COLLISION_HIGHLIGHT,
AIR_COLLISION_HIGHLIGHT,
WATER_COLLISION_HIGHLIGHT,
GROUNDTOP_COLLISION_HIGHLIGHT,
WALKABLE_HIGHLIGHT,
ATTACK_RANGE,
ATTACK_RANGE_BORDER,
MONSTER_ATTACK_RANGE,
FLOOR_ITEM_TEXT,
HOME_PLACE,
HOME_PLACE_BORDER,
ROAD_POINT,
NET,
USER_COLOR_LAST
};
/**
* Constructor
*/
UserPalette();
A_DELETE_COPY(UserPalette)
/**
* Destructor
*/
~UserPalette();
/**
* Gets the committed color associated with the specified type.
*
* @param type the color type requested
*
* @return the requested committed color
*/
inline const Color &getCommittedColor(const int type)
const A_WARN_UNUSED
{
return mColors[type].committedColor;
}
/**
* Gets the test color associated with the specified type.
*
* @param type the color type requested
*
* @return the requested test color
*/
inline const Color &getTestColor(const int type) const A_WARN_UNUSED
{ return mColors[type].testColor; }
/**
* Sets the test color associated with the specified type.
*
* @param type the color type requested
* @param color the color that should be tested
*/
inline void setTestColor(const int type, const Color &color)
{ mColors[type].testColor = color; }
/**
* Sets the color for the specified type.
*
* @param type color to be set
* @param r red component
* @param g green component
* @param b blue component
*/
void setColor(const int type, const int r, const int g, const int b);
/**
* Sets the gradient type for the specified color.
*
* @param grad gradient type to set
*/
void setGradient(const int type, const Palette::GradientType grad);
/**
* Sets the gradient delay for the specified color.
*
* @param grad gradient type to set
*/
void setGradientDelay(const int type, const int delay)
{ mColors[type].delay = delay; }
/**
* Returns the number of colors known.
*
* @return the number of colors known
*/
inline int getNumberOfElements() override final A_WARN_UNUSED
{ return static_cast<int>(mColors.size()); }
/**
* Returns the name of the ith color.
*
* @param i index of color interested in
*
* @return the name of the color
*/
std::string getElementAt(int i) override final A_WARN_UNUSED;
/**
* Commit the colors
*/
inline void commit()
{ commit(false); }
/**
* Rollback the colors
*/
void rollback();
/**
* Gets the ColorType used by the color for the element at index i in
* the current color model.
*
* @param i the index of the color
*
* @return the color type of the color with the given index
*/
int getColorTypeAt(int i) A_WARN_UNUSED;
private:
/**
* Define a color replacement.
*
* @param i the index of the color to replace
* @param r red component
* @param g green component
* @param b blue component
*/
void setColorAt(int i, int r, int g, int b);
/**
* Commit the colors. Commit the non-static color values, if
* commitNonStatic is true. Only needed in the constructor.
*/
void commit(const bool commitNonStatic);
/**
* Prefixes the given string with "Color", lowercases all letters but
* the first and all following a '_'. All '_'s will be removed.
*
* E.g.: HIT_PLAYER_MONSTER -> HitPlayerMonster
*
* @param typeName string to transform
*
* @return the transformed string
*/
static std::string getConfigName(const std::string &typeName)
A_WARN_UNUSED;
/**
* Initialise color
*
* @param c character that needs initialising
* @param rgb default color if not found in config
* @param text identifier of color
*/
void addColor(const unsigned type, const unsigned rgb,
GradientType grad, const std::string &text,
int delay = GRADIENT_DELAY);
};
extern UserPalette *userPalette;
#endif // GUI_USERPALETTE_H