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/*
* The ManaPlus Client
* Copyright (C) 2006-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2020 The ManaPlus Developers
* Copyright (C) 2020-2023 The ManaVerse Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GUI_WIDGETS_TEXTPREVIEW_H
#define GUI_WIDGETS_TEXTPREVIEW_H
#include "gui/widgets/widget.h"
#include "enums/simpletypes/opaque.h"
#include "localconsts.h"
/**
* Preview widget for particle colors, etc.
*/
class TextPreview final : public Widget
{
public:
TextPreview(const Widget2 *const widget,
const std::string &text);
A_DELETE_COPY(TextPreview)
~TextPreview() override final;
inline void setTextColor(const Color *color)
{ mTextColor = color; adjustSize(); }
inline void setTextColor2(const Color *color)
{ mTextColor2 = color; adjustSize(); }
/**
* Sets the text to use the set alpha value.
*
* @param alpha whether to use alpha values for the text or not
*/
inline void useTextAlpha(const bool alpha)
{ mTextAlpha = alpha; }
/**
* Sets the color the text background is drawn in. This is only the
* rectangle directly behind the text, not to full widget.
*
* @param color the color to set
*/
inline void setTextBGColor(const Color *color)
{ mTextBGColor = color; }
/**
* Sets the background color of the widget.
*
* @param color the color to set
*/
inline void setBGColor(const Color *color)
{ mBGColor = color; }
/**
* Sets the font to render the text in.
*
* @param font the font to use.
*/
inline void setFont(Font *const font)
{ mFont = font; }
/**
* Sets whether to use a shadow while rendering.
*
* @param shadow true, if a shadow is wanted, false else
*/
inline void setShadow(const bool shadow)
{ mShadow = shadow; }
/**
* Sets whether to use an outline while rendering.
*
* @param outline true, if an outline is wanted, false else
*/
inline void setOutline(const bool outline)
{ mOutline = outline; }
/**
* Widget's draw method. Does the actual job.
*
* @param graphics graphics to draw into
*/
void draw(Graphics *const graphics) override final A_NONNULL(2);
void safeDraw(Graphics *const graphics) override final A_NONNULL(2);
/**
* Set opacity for this widget (whether or not to show the background
* color)
*
* @param opaque Whether the widget should be opaque or not
*/
void setOpaque(const Opaque opaque) noexcept2
{ mOpaque = opaque; }
/**
* Gets opacity for this widget (whether or not the background color
* is shown below the widget)
*/
bool isOpaque() const noexcept2 A_WARN_UNUSED
{ return mOpaque == Opaque_true; }
void adjustSize();
private:
Font *mFont;
std::string mText;
const Color *mTextColor;
const Color *mTextColor2;
const Color *mBGColor;
const Color *mTextBGColor;
int mPadding;
static int instances;
static float mAlpha;
static Skin *mSkin;
bool mTextAlpha;
Opaque mOpaque;
bool mShadow;
bool mOutline;
};
#endif // GUI_WIDGETS_TEXTPREVIEW_H
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