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/*
* The ManaPlus Client
* Copyright (C) 2011-2020 The ManaPlus Developers
* Copyright (C) 2020-2023 The ManaVerse Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GAMEMODIFIERS_H
#define GAMEMODIFIERS_H
#include <string>
#include "localconsts.h"
#define declModifier(name1) \
static void change##name1(const bool forward); \
static std::string get##name1##String(); \
static const unsigned m##name1##Size; \
static const char *const m##name1##Strings[];
class GameModifiers final
{
public:
A_DELETE_COPY(GameModifiers)
static void init();
static void changeMode(unsigned *restrict const var,
const unsigned limit,
const char *restrict const conf,
std::string (*const func)(),
const unsigned def,
const bool save,
const bool forward);
declModifier(MoveType)
declModifier(CrazyMoveType)
declModifier(MoveToTargetType)
declModifier(FollowMode)
declModifier(AttackWeaponType)
declModifier(AttackType)
declModifier(TargetingType)
declModifier(QuickDropCounter)
declModifier(PickUpType)
declModifier(MagicAttackType)
declModifier(PvpAttackType)
declModifier(ImitationMode)
declModifier(GameModifiers)
declModifier(MapDrawType)
declModifier(CameraMode)
declModifier(AwayMode)
static void setQuickDropCounter(const int n);
static void resetModifiers();
protected:
static const char *getVarItem(const char *const *const arr,
const unsigned index,
const unsigned sz)
A_WARN_UNUSED A_NONNULL(1);
};
#undef declModifier
#endif // GAMEMODIFIERS_H
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