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path: root/src/net/eathena/charserverrecv.cpp
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Diffstat (limited to 'src/net/eathena/charserverrecv.cpp')
-rw-r--r--src/net/eathena/charserverrecv.cpp48
1 files changed, 37 insertions, 11 deletions
diff --git a/src/net/eathena/charserverrecv.cpp b/src/net/eathena/charserverrecv.cpp
index 0b3e5b82d..e10339b40 100644
--- a/src/net/eathena/charserverrecv.cpp
+++ b/src/net/eathena/charserverrecv.cpp
@@ -147,13 +147,15 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
tempPlayer->setHairColor(color);
if (hairStyle == 0)
{
- tempPlayer->setSprite(SPRITE_HAIR_COLOR, 0, std::string());
+ tempPlayer->setSprite(SPRITE_HAIR_COLOR, 0, std::string(), ItemColor_one);
}
else
{
- tempPlayer->setSprite(SPRITE_HAIR_COLOR, hairStyle * -1,
+ tempPlayer->setSprite(SPRITE_HAIR_COLOR,
+ hairStyle * -1,
ItemDB::get(-hairStyle).getDyeColorsString(
- color));
+ color),
+ ItemColor_one);
}
const uint16_t look = msg.readInt16("clothes color");
@@ -182,14 +184,38 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
shoes = msg.readInt32("robe");
if (!serverFeatures->haveAdvancedSprites())
{
- tempPlayer->setSprite(SPRITE_HAIR, shoes, std::string());
- tempPlayer->setSprite(SPRITE_SHOES, gloves, std::string());
- tempPlayer->setSprite(SPRITE_SHIELD, cape, std::string());
- tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1, std::string());
- tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes, std::string());
- tempPlayer->setSprite(SPRITE_FLOOR, shield, std::string());
- tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat, std::string());
- tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes, std::string());
+ tempPlayer->setSprite(SPRITE_HAIR,
+ shoes,
+ std::string(),
+ ItemColor_one);
+ tempPlayer->setSprite(SPRITE_SHOES,
+ gloves,
+ std::string(),
+ ItemColor_one);
+ tempPlayer->setSprite(SPRITE_SHIELD,
+ cape,
+ std::string(),
+ ItemColor_one);
+ tempPlayer->setSprite(SPRITE_HEAD_TOP,
+ misc1,
+ std::string(),
+ ItemColor_one);
+ tempPlayer->setSprite(SPRITE_WEAPON,
+ bottomClothes,
+ std::string(),
+ ItemColor_one);
+ tempPlayer->setSprite(SPRITE_FLOOR,
+ shield,
+ std::string(),
+ ItemColor_one);
+ tempPlayer->setSprite(SPRITE_CLOTHES_COLOR,
+ hat,
+ std::string(),
+ ItemColor_one);
+ tempPlayer->setSprite(SPRITE_HEAD_BOTTOM,
+ topClothes,
+ std::string(),
+ ItemColor_one);
// tempPlayer->setSprite(SPRITE_HEAD_MID, misc2);
}
if (packetVersion >= 20110928)