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path: root/src/gui/windows/npcdialog.cpp
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Diffstat (limited to 'src/gui/windows/npcdialog.cpp')
-rw-r--r--src/gui/windows/npcdialog.cpp118
1 files changed, 59 insertions, 59 deletions
diff --git a/src/gui/windows/npcdialog.cpp b/src/gui/windows/npcdialog.cpp
index 3ba705152..47bac3b92 100644
--- a/src/gui/windows/npcdialog.cpp
+++ b/src/gui/windows/npcdialog.cpp
@@ -141,7 +141,7 @@ NpcDialog::NpcDialog(const BeingId npcId) :
mItemScrollArea(new ScrollArea(this, mItemContainer,
fromBool(getOptionBool("showitemsbackground"), Opaque),
"npc_listbackground.xml")),
- mInputState(NPC_INPUT_NONE),
+ mInputState(NpcInputState::NONE),
mActionState(NPC_ACTION_WAIT),
mSkinControls(),
mSkinName(),
@@ -338,7 +338,7 @@ void NpcDialog::action(const ActionEvent &event)
// in the textbox
switch (mInputState)
{
- case NPC_INPUT_LIST:
+ case NpcInputState::LIST:
{
if (mDialogInfo)
return;
@@ -360,7 +360,7 @@ void NpcDialog::action(const ActionEvent &event)
npcHandler->listInput(mNpcId, choice);
break;
}
- case NPC_INPUT_STRING:
+ case NpcInputState::STRING:
{
if (!PacketLimiter::limitPackets(
PacketType::PACKET_NPC_INPUT))
@@ -371,7 +371,7 @@ void NpcDialog::action(const ActionEvent &event)
npcHandler->stringInput(mNpcId, printText);
break;
}
- case NPC_INPUT_INTEGER:
+ case NpcInputState::INTEGER:
{
if (!PacketLimiter::limitPackets(
PacketType::PACKET_NPC_INPUT))
@@ -383,7 +383,7 @@ void NpcDialog::action(const ActionEvent &event)
mNpcId, mIntField->getValue());
break;
}
- case NPC_INPUT_ITEM:
+ case NpcInputState::ITEM:
{
restoreVirtuals();
if (!PacketLimiter::limitPackets(
@@ -431,7 +431,7 @@ void NpcDialog::action(const ActionEvent &event)
mInventory->clear();
break;
}
- case NPC_INPUT_ITEM_INDEX:
+ case NpcInputState::ITEM_INDEX:
{
restoreVirtuals();
if (!PacketLimiter::limitPackets(
@@ -473,7 +473,7 @@ void NpcDialog::action(const ActionEvent &event)
mInventory->clear();
break;
}
- case NPC_INPUT_ITEM_CRAFT:
+ case NpcInputState::ITEM_CRAFT:
{
restoreVirtuals();
if (!PacketLimiter::limitPackets(
@@ -508,13 +508,13 @@ void NpcDialog::action(const ActionEvent &event)
break;
}
- case NPC_INPUT_NONE:
+ case NpcInputState::NONE:
default:
break;
}
- if (mInputState != NPC_INPUT_ITEM &&
- mInputState != NPC_INPUT_ITEM_INDEX &&
- mInputState != NPC_INPUT_ITEM_CRAFT)
+ if (mInputState != NpcInputState::ITEM &&
+ mInputState != NpcInputState::ITEM_INDEX &&
+ mInputState != NpcInputState::ITEM_CRAFT)
{
// addText will auto remove the input layout
addText(strprintf("> \"%s\"", printText.c_str()), false);
@@ -529,21 +529,21 @@ void NpcDialog::action(const ActionEvent &event)
{
switch (mInputState)
{
- case NPC_INPUT_STRING:
+ case NpcInputState::STRING:
mTextField->setText(mDefaultString);
break;
- case NPC_INPUT_INTEGER:
+ case NpcInputState::INTEGER:
mIntField->setValue(mDefaultInt);
break;
- case NPC_INPUT_ITEM:
- case NPC_INPUT_ITEM_INDEX:
+ case NpcInputState::ITEM:
+ case NpcInputState::ITEM_INDEX:
mInventory->clear();
break;
- case NPC_INPUT_ITEM_CRAFT:
+ case NpcInputState::ITEM_CRAFT:
mComplexInventory->clear();
break;
- case NPC_INPUT_NONE:
- case NPC_INPUT_LIST:
+ case NpcInputState::NONE:
+ case NpcInputState::LIST:
default:
break;
}
@@ -560,17 +560,17 @@ void NpcDialog::action(const ActionEvent &event)
{
switch (mInputState)
{
- case NPC_INPUT_ITEM:
- case NPC_INPUT_ITEM_INDEX:
+ case NpcInputState::ITEM:
+ case NpcInputState::ITEM_INDEX:
mInventory->clear();
break;
- case NPC_INPUT_ITEM_CRAFT:
+ case NpcInputState::ITEM_CRAFT:
mComplexInventory->clear();
break;
- case NPC_INPUT_STRING:
- case NPC_INPUT_INTEGER:
- case NPC_INPUT_LIST:
- case NPC_INPUT_NONE:
+ case NpcInputState::STRING:
+ case NpcInputState::INTEGER:
+ case NpcInputState::LIST:
+ case NpcInputState::NONE:
default:
clearRows();
break;
@@ -583,19 +583,19 @@ void NpcDialog::action(const ActionEvent &event)
{
switch (mInputState)
{
- case NPC_INPUT_ITEM:
+ case NpcInputState::ITEM:
npcHandler->stringInput(mNpcId, "0,0");
break;
- case NPC_INPUT_ITEM_INDEX:
+ case NpcInputState::ITEM_INDEX:
npcHandler->stringInput(mNpcId, "-1");
break;
- case NPC_INPUT_ITEM_CRAFT:
+ case NpcInputState::ITEM_CRAFT:
npcHandler->stringInput(mNpcId, "");
break;
- case NPC_INPUT_STRING:
- case NPC_INPUT_INTEGER:
- case NPC_INPUT_NONE:
- case NPC_INPUT_LIST:
+ case NpcInputState::STRING:
+ case NpcInputState::INTEGER:
+ case NpcInputState::NONE:
+ case NpcInputState::LIST:
default:
npcHandler->listInput(mNpcId, 255);
break;
@@ -613,7 +613,7 @@ void NpcDialog::action(const ActionEvent &event)
Inventory *const inventory = PlayerInfo::getInventory();
if (inventory)
{
- if (mInputState == NPC_INPUT_ITEM_CRAFT)
+ if (mInputState == NpcInputState::ITEM_CRAFT)
{
if (mComplexInventory->addVirtualItem(item, -1, 1))
inventory->virtualRemove(item, 1);
@@ -638,9 +638,9 @@ void NpcDialog::action(const ActionEvent &event)
npcHandler->listInput(mNpcId, CAST_U8(cnt + 1));
printText = mItems[cnt];
- if (mInputState != NPC_INPUT_ITEM &&
- mInputState != NPC_INPUT_ITEM_INDEX &&
- mInputState != NPC_INPUT_ITEM_CRAFT)
+ if (mInputState != NpcInputState::ITEM &&
+ mInputState != NpcInputState::ITEM_INDEX &&
+ mInputState != NpcInputState::ITEM_CRAFT)
{
// addText will auto remove the input layout
addText(strprintf("> \"%s\"", printText.c_str()), false);
@@ -689,7 +689,7 @@ void NpcDialog::choiceRequest()
}
mImages.clear();
mActionState = NPC_ACTION_INPUT;
- mInputState = NPC_INPUT_LIST;
+ mInputState = NpcInputState::LIST;
buildLayout();
}
@@ -743,7 +743,7 @@ void NpcDialog::refocus()
void NpcDialog::textRequest(const std::string &defaultText)
{
mActionState = NPC_ACTION_INPUT;
- mInputState = NPC_INPUT_STRING;
+ mInputState = NpcInputState::STRING;
mDefaultString = defaultText;
mTextField->setText(defaultText);
@@ -776,7 +776,7 @@ void NpcDialog::integerRequest(const int defaultValue, const int min,
const int max)
{
mActionState = NPC_ACTION_INPUT;
- mInputState = NPC_INPUT_INTEGER;
+ mInputState = NpcInputState::INTEGER;
mDefaultInt = defaultValue;
mIntField->setRange(min, max);
mIntField->setValue(defaultValue);
@@ -786,7 +786,7 @@ void NpcDialog::integerRequest(const int defaultValue, const int min,
void NpcDialog::itemRequest(const int size)
{
mActionState = NPC_ACTION_INPUT;
- mInputState = NPC_INPUT_ITEM;
+ mInputState = NpcInputState::ITEM;
mInventory->resize(size);
buildLayout();
}
@@ -794,7 +794,7 @@ void NpcDialog::itemRequest(const int size)
void NpcDialog::itemIndexRequest(const int size)
{
mActionState = NPC_ACTION_INPUT;
- mInputState = NPC_INPUT_ITEM_INDEX;
+ mInputState = NpcInputState::ITEM_INDEX;
mInventory->resize(size);
buildLayout();
}
@@ -802,7 +802,7 @@ void NpcDialog::itemIndexRequest(const int size)
void NpcDialog::itemCraftRequest(const int size)
{
mActionState = NPC_ACTION_INPUT;
- mInputState = NPC_INPUT_ITEM_CRAFT;
+ mInputState = NpcInputState::ITEM_CRAFT;
mComplexInventory->resize(size);
buildLayout();
}
@@ -814,17 +814,17 @@ void NpcDialog::move(const int amount)
switch (mInputState)
{
- case NPC_INPUT_INTEGER:
+ case NpcInputState::INTEGER:
mIntField->setValue(mIntField->getValue() + amount);
break;
- case NPC_INPUT_LIST:
+ case NpcInputState::LIST:
mItemList->setSelected(mItemList->getSelected() - amount);
break;
- case NPC_INPUT_NONE:
- case NPC_INPUT_STRING:
- case NPC_INPUT_ITEM:
- case NPC_INPUT_ITEM_INDEX:
- case NPC_INPUT_ITEM_CRAFT:
+ case NpcInputState::NONE:
+ case NpcInputState::STRING:
+ case NpcInputState::ITEM:
+ case NpcInputState::ITEM_INDEX:
+ case NpcInputState::ITEM_CRAFT:
default:
break;
}
@@ -999,7 +999,7 @@ void NpcDialog::placeItemInputControls()
mItemContainer->setMaxColumns(10000);
}
- if (mInputState == NPC_INPUT_ITEM_CRAFT)
+ if (mInputState == NpcInputState::ITEM_CRAFT)
mItemContainer->setInventory(mComplexInventory);
else
mItemContainer->setInventory(mInventory);
@@ -1058,12 +1058,12 @@ void NpcDialog::buildLayout()
mButton->setCaption(CAPTION_CLOSE);
placeNormalControls();
}
- else if (mInputState != NPC_INPUT_NONE)
+ else if (mInputState != NpcInputState::NONE)
{
mButton->setCaption(CAPTION_SUBMIT);
switch (mInputState)
{
- case NPC_INPUT_LIST:
+ case NpcInputState::LIST:
if (!mDialogInfo)
placeMenuControls();
else
@@ -1071,21 +1071,21 @@ void NpcDialog::buildLayout()
mItemList->setSelected(-1);
break;
- case NPC_INPUT_STRING:
+ case NpcInputState::STRING:
placeTextInputControls();
break;
- case NPC_INPUT_INTEGER:
+ case NpcInputState::INTEGER:
placeIntInputControls();
break;
- case NPC_INPUT_ITEM:
- case NPC_INPUT_ITEM_INDEX:
- case NPC_INPUT_ITEM_CRAFT:
+ case NpcInputState::ITEM:
+ case NpcInputState::ITEM_INDEX:
+ case NpcInputState::ITEM_CRAFT:
placeItemInputControls();
break;
- case NPC_INPUT_NONE:
+ case NpcInputState::NONE:
default:
break;
}
@@ -1377,7 +1377,7 @@ void NpcDialog::addCraftItem(Item *const item,
const int amount,
const int slot)
{
- if (mInputState != NPC_INPUT_ITEM_CRAFT)
+ if (mInputState != NpcInputState::ITEM_CRAFT)
return;
Inventory *const inventory = PlayerInfo::getInventory();