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authorAndrei Karas <akaras@inbox.ru>2017-08-02 21:32:53 +0300
committerAndrei Karas <akaras@inbox.ru>2017-08-02 21:32:53 +0300
commitf886c62eee04a89c01d30322db1a9eb85f699ac3 (patch)
treed1cf48972f652b66986e14b9034493883c57dc22 /src
parent7a56bfad4c7297863c717a7ca8c8cf42c712a220 (diff)
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Add item shortcuts tab with automatically filled with skills.
Diffstat (limited to 'src')
-rw-r--r--src/game.cpp4
-rw-r--r--src/gui/shortcut/itemshortcut.cpp24
-rw-r--r--src/gui/shortcut/itemshortcut.h9
-rw-r--r--src/gui/widgets/itemshortcutcontainer.cpp2
-rw-r--r--src/gui/windows/skilldialog.cpp29
5 files changed, 64 insertions, 4 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 54c1581d1..ac6df64c1 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -231,11 +231,13 @@ static void createGuiWindows()
CREATEWIDGETV(itemShortcutWindow, ShortcutWindow,
"ItemShortcut", "items.xml", 83, 460);
- for (unsigned f = 0; f < SHORTCUT_TABS; f ++)
+ for (unsigned f = 0; f < SHORTCUT_TABS - 1; f ++)
{
itemShortcutWindow->addTab(toString(f + 1),
new ItemShortcutContainer(nullptr, f));
}
+ itemShortcutWindow->addTab("A",
+ new ItemShortcutContainer(nullptr, SHORTCUT_TABS - 1));
if (config.getBoolValue("showDidYouKnow"))
{
didYouKnowWindow->setVisible(Visible_true);
diff --git a/src/gui/shortcut/itemshortcut.cpp b/src/gui/shortcut/itemshortcut.cpp
index 5828ae4e7..d4e96a3e2 100644
--- a/src/gui/shortcut/itemshortcut.cpp
+++ b/src/gui/shortcut/itemshortcut.cpp
@@ -62,8 +62,10 @@ void ItemShortcut::load()
std::string name;
std::string color;
std::string data;
- const Configuration *cfg = &serverConfig;
+ if (mNumber == SHORTCUT_AUTO_TAB)
+ return;
+ const Configuration *cfg = &serverConfig;
if (mNumber != 0)
{
name = std::string("shortcut").append(toString(mNumber)).append("_");
@@ -96,6 +98,8 @@ void ItemShortcut::save() const
std::string name;
std::string color;
std::string data;
+ if (mNumber == SHORTCUT_AUTO_TAB)
+ return;
if (mNumber != 0)
{
name = std::string("shortcut").append(toString(mNumber)).append("_");
@@ -131,6 +135,16 @@ void ItemShortcut::save() const
}
}
+void ItemShortcut::clear()
+{
+ for (size_t i = 0; i < SHORTCUT_ITEMS; i++)
+ {
+ mItems[i] = 0;
+ mItemColors[i] = ItemColor_zero;
+ mItemData[i].clear();
+ }
+}
+
void ItemShortcut::useItem(const int index) const
{
const Inventory *const inv = PlayerInfo::getInventory();
@@ -232,6 +246,14 @@ void ItemShortcut::setItem(const int index,
save();
}
+void ItemShortcut::setItemFast(const int index,
+ const int item,
+ const ItemColor color)
+{
+ mItems[index] = item;
+ mItemColors[index] = color;
+}
+
void ItemShortcut::swap(const int index1, const int index2)
{
if (index1 < 0 || index2 < 0
diff --git a/src/gui/shortcut/itemshortcut.h b/src/gui/shortcut/itemshortcut.h
index c62fe3721..a2107207d 100644
--- a/src/gui/shortcut/itemshortcut.h
+++ b/src/gui/shortcut/itemshortcut.h
@@ -30,7 +30,8 @@
#include "localconsts.h"
const unsigned int SHORTCUT_ITEMS = 20;
-const unsigned int SHORTCUT_TABS = 4;
+const unsigned int SHORTCUT_TABS = 5;
+const unsigned int SHORTCUT_AUTO_TAB = 4;
class Item;
@@ -103,6 +104,10 @@ class ItemShortcut final
const int item,
const ItemColor color);
+ void setItemFast(const int index,
+ const int item,
+ const ItemColor color);
+
/**
* Adds an item to the items store specified by the index.
*
@@ -161,6 +166,8 @@ class ItemShortcut final
void swap(const int index1, const int index2);
+ void clear();
+
private:
int mItems[SHORTCUT_ITEMS]; /**< The items. */
ItemColor mItemColors[SHORTCUT_ITEMS]; /**< The item colors. */
diff --git a/src/gui/widgets/itemshortcutcontainer.cpp b/src/gui/widgets/itemshortcutcontainer.cpp
index 1f50637e4..915923610 100644
--- a/src/gui/widgets/itemshortcutcontainer.cpp
+++ b/src/gui/widgets/itemshortcutcontainer.cpp
@@ -360,6 +360,8 @@ void ItemShortcutContainer::safeDraw(Graphics *const graphics)
void ItemShortcutContainer::mouseDragged(MouseEvent &event)
{
+ if (mNumber == SHORTCUT_AUTO_TAB)
+ return;
ItemShortcut *const selShortcut = itemShortcut[mNumber];
if (selShortcut == nullptr)
return;
diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp
index a0401012d..fdc1b7409 100644
--- a/src/gui/windows/skilldialog.cpp
+++ b/src/gui/windows/skilldialog.cpp
@@ -241,11 +241,38 @@ void SkillDialog::update()
PlayerInfo::getAttribute(Attributes::PLAYER_SKILL_POINTS)));
mPointsLabel->adjustSize();
+ ItemShortcut *const shortcuts = itemShortcut[SHORTCUT_AUTO_TAB];
+ shortcuts->clear();
+ size_t idx = 0;
+
FOR_EACH (SkillMap::const_iterator, it, mSkills)
{
SkillInfo *const info = (*it).second;
- if ((info != nullptr) && info->modifiable == Modifiable_true)
+ if (info == nullptr)
+ continue;
+ if (info->modifiable == Modifiable_true)
info->update();
+ if (info->visible == Visible_false ||
+ idx >= SHORTCUT_ITEMS)
+ {
+ continue;
+ }
+ const SkillType::SkillType type = info->type;
+ if (type == SkillType::Attack ||
+ type == SkillType::Ground ||
+ type == SkillType::Self ||
+ type == SkillType::Support)
+ {
+ shortcuts->setItemFast(idx,
+ info->id + SKILL_MIN_ID,
+ fromInt(info->customSelectedLevel, ItemColor));
+
+ shortcuts->setItemData(idx, strprintf("%d %d %d",
+ CAST_S32(info->customCastType),
+ info->customOffsetX,
+ info->customOffsetY));
+ idx ++;
+ }
}
skillPopup->reset();