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authorAndrei Karas <akaras@inbox.ru>2012-11-14 20:54:51 +0300
committerAndrei Karas <akaras@inbox.ru>2012-11-15 00:27:11 +0300
commit4d5842888ebd8a8da3fcbc94904116544f2e7de6 (patch)
treecb9e03d39aad151b0308d1c17d3385a8197a5f61 /src/touchactions.cpp
parent13642a6cddd8657ec84a2bfa94c6ac7d34545dba (diff)
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Improve screen joystick handling.
Diffstat (limited to 'src/touchactions.cpp')
-rw-r--r--src/touchactions.cpp34
1 files changed, 29 insertions, 5 deletions
diff --git a/src/touchactions.cpp b/src/touchactions.cpp
index e201a7efb..20d008eda 100644
--- a/src/touchactions.cpp
+++ b/src/touchactions.cpp
@@ -51,16 +51,40 @@ static void moveChar(int x, int y)
if (!game)
return;
- static const int lim = 10;
+ static const int lim1 = 10;
+ static const int diff = 20;
+
+ // set center at (0,0)
x -= 50;
y -= 50;
- if (x > lim)
+ // some magic for checking at what sector was click
+ if (abs(x) < lim1)
+ x = 0;
+
+ if (abs(y) < lim1)
+ y = 0;
+
+ const int x2 = abs(x);
+ const int y2 = abs(y);
+ if (x2 > y2)
+ {
+ if (y2 && x2 * 10 / y2 > diff)
+ y = 0;
+ }
+ else
+ {
+ if (x2 && y2 * 10 / x2 > diff)
+ x = 0;
+ }
+
+ // detecting direction
+ if (x > 0)
{
touchManager.setActionActive(Input::KEY_MOVE_LEFT, false);
touchManager.setActionActive(Input::KEY_MOVE_RIGHT, true);
}
- else if (x < -lim)
+ else if (x < 0)
{
touchManager.setActionActive(Input::KEY_MOVE_LEFT, true);
touchManager.setActionActive(Input::KEY_MOVE_RIGHT, false);
@@ -70,12 +94,12 @@ static void moveChar(int x, int y)
touchManager.setActionActive(Input::KEY_MOVE_LEFT, false);
touchManager.setActionActive(Input::KEY_MOVE_RIGHT, false);
}
- if (y > lim)
+ if (y > 0)
{
touchManager.setActionActive(Input::KEY_MOVE_DOWN, true);
touchManager.setActionActive(Input::KEY_MOVE_UP, false);
}
- else if (y < -lim)
+ else if (y < 0)
{
touchManager.setActionActive(Input::KEY_MOVE_DOWN, false);
touchManager.setActionActive(Input::KEY_MOVE_UP, true);