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authorAndrei Karas <akaras@inbox.ru>2013-08-21 12:31:51 +0300
committerAndrei Karas <akaras@inbox.ru>2013-08-24 21:08:13 +0300
commit8d4af08b165e10d7e82380074ce733ee9d068c6a (patch)
treedfc3454ef8085af0200d3b7f7446cb0db5545379 /src/sdl2gfx/SDL_gfxPrimitives.h
parent1acca8b48a4e1b55e897fc09f18ff325efc18412 (diff)
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embed SDL2gfx.
Diffstat (limited to 'src/sdl2gfx/SDL_gfxPrimitives.h')
-rw-r--r--src/sdl2gfx/SDL_gfxPrimitives.h241
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diff --git a/src/sdl2gfx/SDL_gfxPrimitives.h b/src/sdl2gfx/SDL_gfxPrimitives.h
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+++ b/src/sdl2gfx/SDL_gfxPrimitives.h
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+/*
+
+SDL2_gfxPrimitives.h: graphics primitives for SDL
+
+Copyright (C) 2012 Andreas Schiffler
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not
+claim that you wrote the original software. If you use this software
+in a product, an acknowledgment in the product documentation would be
+appreciated but is not required.
+
+2. Altered source versions must be plainly marked as such, and must not be
+misrepresented as being the original software.
+
+3. This notice may not be removed or altered from any source
+distribution.
+
+Andreas Schiffler -- aschiffler at ferzkopp dot net
+
+*/
+
+#ifndef _SDL2_gfxPrimitives_h
+#define _SDL2_gfxPrimitives_h
+
+#include <math.h>
+#ifndef M_PI
+#define M_PI 3.1415926535897932384626433832795
+#endif
+
+#include "SDL.h"
+
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+ /* ----- Versioning */
+
+#define SDL2_GFXPRIMITIVES_MAJOR 1
+#define SDL2_GFXPRIMITIVES_MINOR 0
+#define SDL2_GFXPRIMITIVES_MICRO 0
+
+
+ /* ---- Function Prototypes */
+
+#ifdef _MSC_VER
+# if defined(DLL_EXPORT) && !defined(LIBSDL2_GFX_DLL_IMPORT)
+# define SDL2_GFXPRIMITIVES_SCOPE __declspec(dllexport)
+# else
+# ifdef LIBSDL2_GFX_DLL_IMPORT
+# define SDL2_GFXPRIMITIVES_SCOPE __declspec(dllimport)
+# endif
+# endif
+#endif
+#ifndef SDL2_GFXPRIMITIVES_SCOPE
+# define SDL2_GFXPRIMITIVES_SCOPE extern
+#endif
+
+ /* Note: all ___Color routines expect the color to be in format 0xRRGGBBAA */
+
+ /* Pixel */
+
+ SDL2_GFXPRIMITIVES_SCOPE int pixelColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int pixelRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Horizontal line */
+
+ SDL2_GFXPRIMITIVES_SCOPE int hlineColor(SDL_Renderer * renderer, Sint16 x1, Sint16 x2, Sint16 y, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int hlineRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 x2, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Vertical line */
+
+ SDL2_GFXPRIMITIVES_SCOPE int vlineColor(SDL_Renderer * renderer, Sint16 x, Sint16 y1, Sint16 y2, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int vlineRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Rectangle */
+
+ SDL2_GFXPRIMITIVES_SCOPE int rectangleColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int rectangleRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1,
+ Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Rounded-Corner Rectangle */
+
+ SDL2_GFXPRIMITIVES_SCOPE int roundedRectangleColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 rad, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int roundedRectangleRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1,
+ Sint16 x2, Sint16 y2, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Filled rectangle (Box) */
+
+ SDL2_GFXPRIMITIVES_SCOPE int boxColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int boxRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2,
+ Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Rounded-Corner Filled rectangle (Box) */
+
+ SDL2_GFXPRIMITIVES_SCOPE int roundedBoxColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 rad, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int roundedBoxRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2,
+ Sint16 y2, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Line */
+
+ SDL2_GFXPRIMITIVES_SCOPE int lineColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int lineRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1,
+ Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* AA Line */
+
+ SDL2_GFXPRIMITIVES_SCOPE int aalineColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int aalineRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1,
+ Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Thick Line */
+ SDL2_GFXPRIMITIVES_SCOPE int thickLineColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2,
+ Uint8 width, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int thickLineRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2,
+ Uint8 width, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Circle */
+
+ SDL2_GFXPRIMITIVES_SCOPE int circleColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int circleRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Arc */
+
+ SDL2_GFXPRIMITIVES_SCOPE int arcColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int arcRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end,
+ Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* AA Circle */
+
+ SDL2_GFXPRIMITIVES_SCOPE int aacircleColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int aacircleRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y,
+ Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Filled Circle */
+
+ SDL2_GFXPRIMITIVES_SCOPE int filledCircleColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 r, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int filledCircleRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y,
+ Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Ellipse */
+
+ SDL2_GFXPRIMITIVES_SCOPE int ellipseColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int ellipseRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y,
+ Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* AA Ellipse */
+
+ SDL2_GFXPRIMITIVES_SCOPE int aaellipseColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int aaellipseRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y,
+ Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Filled Ellipse */
+
+ SDL2_GFXPRIMITIVES_SCOPE int filledEllipseColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int filledEllipseRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y,
+ Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Pie */
+
+ SDL2_GFXPRIMITIVES_SCOPE int pieColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad,
+ Sint16 start, Sint16 end, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int pieRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad,
+ Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Filled Pie */
+
+ SDL2_GFXPRIMITIVES_SCOPE int filledPieColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad,
+ Sint16 start, Sint16 end, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int filledPieRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad,
+ Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Trigon */
+
+ SDL2_GFXPRIMITIVES_SCOPE int trigonColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int trigonRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3,
+ Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* AA-Trigon */
+
+ SDL2_GFXPRIMITIVES_SCOPE int aatrigonColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int aatrigonRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3,
+ Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Filled Trigon */
+
+ SDL2_GFXPRIMITIVES_SCOPE int filledTrigonColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int filledTrigonRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3,
+ Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Polygon */
+
+ SDL2_GFXPRIMITIVES_SCOPE int polygonColor(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int polygonRGBA(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy,
+ int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* AA-Polygon */
+
+ SDL2_GFXPRIMITIVES_SCOPE int aapolygonColor(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int aapolygonRGBA(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy,
+ int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Filled Polygon */
+
+ SDL2_GFXPRIMITIVES_SCOPE int filledPolygonColor(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int filledPolygonRGBA(SDL_Renderer * renderer, const Sint16 * vx,
+ const Sint16 * vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Textured Polygon */
+
+ SDL2_GFXPRIMITIVES_SCOPE int texturedPolygon(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, SDL_Surface * texture,int texture_dx,int texture_dy);
+
+ /* Bezier */
+
+ SDL2_GFXPRIMITIVES_SCOPE int bezierColor(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, int s, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int bezierRGBA(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy,
+ int n, int s, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Characters/Strings */
+
+ SDL2_GFXPRIMITIVES_SCOPE void gfxPrimitivesSetFont(const void *fontdata, Uint32 cw, Uint32 ch);
+ SDL2_GFXPRIMITIVES_SCOPE void gfxPrimitivesSetFontRotation(Uint32 rotation);
+ SDL2_GFXPRIMITIVES_SCOPE int characterColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, char c, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int characterRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, char c, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+ SDL2_GFXPRIMITIVES_SCOPE int stringColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, const char *s, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int stringRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, const char *s, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _SDL2_gfxPrimitives_h */