From 8d4af08b165e10d7e82380074ce733ee9d068c6a Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 21 Aug 2013 12:31:51 +0300 Subject: embed SDL2gfx. --- src/sdl2gfx/SDL_gfxPrimitives.h | 241 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 241 insertions(+) create mode 100644 src/sdl2gfx/SDL_gfxPrimitives.h (limited to 'src/sdl2gfx/SDL_gfxPrimitives.h') diff --git a/src/sdl2gfx/SDL_gfxPrimitives.h b/src/sdl2gfx/SDL_gfxPrimitives.h new file mode 100644 index 000000000..58a08ca94 --- /dev/null +++ b/src/sdl2gfx/SDL_gfxPrimitives.h @@ -0,0 +1,241 @@ +/* + +SDL2_gfxPrimitives.h: graphics primitives for SDL + +Copyright (C) 2012 Andreas Schiffler + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not +claim that you wrote the original software. If you use this software +in a product, an acknowledgment in the product documentation would be +appreciated but is not required. + +2. Altered source versions must be plainly marked as such, and must not be +misrepresented as being the original software. + +3. This notice may not be removed or altered from any source +distribution. + +Andreas Schiffler -- aschiffler at ferzkopp dot net + +*/ + +#ifndef _SDL2_gfxPrimitives_h +#define _SDL2_gfxPrimitives_h + +#include +#ifndef M_PI +#define M_PI 3.1415926535897932384626433832795 +#endif + +#include "SDL.h" + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + + /* ----- Versioning */ + +#define SDL2_GFXPRIMITIVES_MAJOR 1 +#define SDL2_GFXPRIMITIVES_MINOR 0 +#define SDL2_GFXPRIMITIVES_MICRO 0 + + + /* ---- Function Prototypes */ + +#ifdef _MSC_VER +# if defined(DLL_EXPORT) && !defined(LIBSDL2_GFX_DLL_IMPORT) +# define SDL2_GFXPRIMITIVES_SCOPE __declspec(dllexport) +# else +# ifdef LIBSDL2_GFX_DLL_IMPORT +# define SDL2_GFXPRIMITIVES_SCOPE __declspec(dllimport) +# endif +# endif +#endif +#ifndef SDL2_GFXPRIMITIVES_SCOPE +# define SDL2_GFXPRIMITIVES_SCOPE extern +#endif + + /* Note: all ___Color routines expect the color to be in format 0xRRGGBBAA */ + + /* Pixel */ + + SDL2_GFXPRIMITIVES_SCOPE int pixelColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int pixelRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Horizontal line */ + + SDL2_GFXPRIMITIVES_SCOPE int hlineColor(SDL_Renderer * renderer, Sint16 x1, Sint16 x2, Sint16 y, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int hlineRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 x2, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Vertical line */ + + SDL2_GFXPRIMITIVES_SCOPE int vlineColor(SDL_Renderer * renderer, Sint16 x, Sint16 y1, Sint16 y2, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int vlineRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Rectangle */ + + SDL2_GFXPRIMITIVES_SCOPE int rectangleColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int rectangleRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, + Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Rounded-Corner Rectangle */ + + SDL2_GFXPRIMITIVES_SCOPE int roundedRectangleColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 rad, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int roundedRectangleRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, + Sint16 x2, Sint16 y2, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Filled rectangle (Box) */ + + SDL2_GFXPRIMITIVES_SCOPE int boxColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int boxRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, + Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Rounded-Corner Filled rectangle (Box) */ + + SDL2_GFXPRIMITIVES_SCOPE int roundedBoxColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 rad, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int roundedBoxRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, + Sint16 y2, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Line */ + + SDL2_GFXPRIMITIVES_SCOPE int lineColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int lineRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, + Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* AA Line */ + + SDL2_GFXPRIMITIVES_SCOPE int aalineColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int aalineRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, + Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Thick Line */ + SDL2_GFXPRIMITIVES_SCOPE int thickLineColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, + Uint8 width, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int thickLineRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, + Uint8 width, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Circle */ + + SDL2_GFXPRIMITIVES_SCOPE int circleColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int circleRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Arc */ + + SDL2_GFXPRIMITIVES_SCOPE int arcColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int arcRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, + Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* AA Circle */ + + SDL2_GFXPRIMITIVES_SCOPE int aacircleColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int aacircleRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, + Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Filled Circle */ + + SDL2_GFXPRIMITIVES_SCOPE int filledCircleColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 r, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int filledCircleRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, + Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Ellipse */ + + SDL2_GFXPRIMITIVES_SCOPE int ellipseColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int ellipseRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, + Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* AA Ellipse */ + + SDL2_GFXPRIMITIVES_SCOPE int aaellipseColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int aaellipseRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, + Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Filled Ellipse */ + + SDL2_GFXPRIMITIVES_SCOPE int filledEllipseColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int filledEllipseRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, + Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Pie */ + + SDL2_GFXPRIMITIVES_SCOPE int pieColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, + Sint16 start, Sint16 end, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int pieRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, + Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Filled Pie */ + + SDL2_GFXPRIMITIVES_SCOPE int filledPieColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, + Sint16 start, Sint16 end, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int filledPieRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, + Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Trigon */ + + SDL2_GFXPRIMITIVES_SCOPE int trigonColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int trigonRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, + Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* AA-Trigon */ + + SDL2_GFXPRIMITIVES_SCOPE int aatrigonColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int aatrigonRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, + Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Filled Trigon */ + + SDL2_GFXPRIMITIVES_SCOPE int filledTrigonColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int filledTrigonRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, + Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Polygon */ + + SDL2_GFXPRIMITIVES_SCOPE int polygonColor(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int polygonRGBA(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, + int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* AA-Polygon */ + + SDL2_GFXPRIMITIVES_SCOPE int aapolygonColor(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int aapolygonRGBA(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, + int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Filled Polygon */ + + SDL2_GFXPRIMITIVES_SCOPE int filledPolygonColor(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int filledPolygonRGBA(SDL_Renderer * renderer, const Sint16 * vx, + const Sint16 * vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Textured Polygon */ + + SDL2_GFXPRIMITIVES_SCOPE int texturedPolygon(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, SDL_Surface * texture,int texture_dx,int texture_dy); + + /* Bezier */ + + SDL2_GFXPRIMITIVES_SCOPE int bezierColor(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, int s, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int bezierRGBA(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, + int n, int s, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Characters/Strings */ + + SDL2_GFXPRIMITIVES_SCOPE void gfxPrimitivesSetFont(const void *fontdata, Uint32 cw, Uint32 ch); + SDL2_GFXPRIMITIVES_SCOPE void gfxPrimitivesSetFontRotation(Uint32 rotation); + SDL2_GFXPRIMITIVES_SCOPE int characterColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, char c, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int characterRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, char c, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + SDL2_GFXPRIMITIVES_SCOPE int stringColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, const char *s, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int stringRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, const char *s, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif + +#endif /* _SDL2_gfxPrimitives_h */ -- cgit v1.2.3-70-g09d2