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author | Andrei Karas <akaras@inbox.ru> | 2011-02-12 04:18:44 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-02-12 04:18:44 +0200 |
commit | 98731375f9a39319cf2c30274f2ee73a139ba4f0 (patch) | |
tree | 246fa29893ab465e970c331c07a8ffc8d818929a /src/resources | |
parent | 689ff9aa487b706731b02e44d7c3f05d5f2e15fa (diff) | |
download | mv-98731375f9a39319cf2c30274f2ee73a139ba4f0.tar.gz mv-98731375f9a39319cf2c30274f2ee73a139ba4f0.tar.bz2 mv-98731375f9a39319cf2c30274f2ee73a139ba4f0.tar.xz mv-98731375f9a39319cf2c30274f2ee73a139ba4f0.zip |
Add support for items attribute RemoveSprite.
Usefull for example for hiding hair if equiped helmet.
Diffstat (limited to 'src/resources')
-rw-r--r-- | src/resources/itemdb.cpp | 2 | ||||
-rw-r--r-- | src/resources/iteminfo.h | 7 |
2 files changed, 9 insertions, 0 deletions
diff --git a/src/resources/itemdb.cpp b/src/resources/itemdb.cpp index 826912b33..075104516 100644 --- a/src/resources/itemdb.cpp +++ b/src/resources/itemdb.cpp @@ -204,6 +204,7 @@ void ItemDB::load() std::string attackAction = XML::getProperty(node, "attack-action", ""); std::string drawBefore = XML::getProperty(node, "drawBefore", ""); std::string drawAfter = XML::getProperty(node, "drawAfter", ""); + std::string removeSprite = XML::getProperty(node, "removeSprite", ""); std::string tags[3]; tags[0] = XML::getProperty(node, "tag", @@ -263,6 +264,7 @@ void ItemDB::load() itemInfo->setDrawBefore(parseSpriteName(drawBefore)); itemInfo->setDrawAfter(parseSpriteName(drawAfter)); itemInfo->setDrawPriority(drawPriority); + itemInfo->setRemoveSprite(parseSpriteName(removeSprite)); std::string effect; for (int i = 0; i < int(sizeof(fields) / sizeof(fields[0])); ++i) diff --git a/src/resources/iteminfo.h b/src/resources/iteminfo.h index 25a30407a..fe07d016a 100644 --- a/src/resources/iteminfo.h +++ b/src/resources/iteminfo.h @@ -207,6 +207,12 @@ class ItemInfo void setDrawPriority(int n) { mDrawPriority = n; } + int getRemoveSprite() const + { return mRemoveSprite; } + + void setRemoveSprite(int n) + { mRemoveSprite = n; } + std::map<int, int> getTags() const { return mTags; } @@ -226,6 +232,7 @@ class ItemInfo int mDrawBefore; int mDrawAfter; int mDrawPriority; + int mRemoveSprite; // Equipment related members. /** Attack type, in case of weapon. |