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authorAndrei Karas <akaras@inbox.ru>2013-07-18 12:35:51 +0300
committerAndrei Karas <akaras@inbox.ru>2013-07-18 12:35:51 +0300
commit30a2658b93cebebeddf9aa9e7d9d37cc4fc80d3c (patch)
tree7d3b15f4e42b22e329c632d61e11a16ff0932b58 /src/resources/npcdb.cpp
parent923bd5817bad530de2652529eaf7f5366188034c (diff)
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add name offsets for npc and monster names.
New attributes: nameOffsetX, nameOffsetY Example for monsters.xml: <monster id="0" name="Piou" targetCursor="small" walkType="fly" nameOffsetX="10"> Example for npcs.xml: <npc id="304" nameOffsetX="-10" nameOffsetY="-5">
Diffstat (limited to 'src/resources/npcdb.cpp')
-rw-r--r--src/resources/npcdb.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/resources/npcdb.cpp b/src/resources/npcdb.cpp
index bafef22c8..103bbb805 100644
--- a/src/resources/npcdb.cpp
+++ b/src/resources/npcdb.cpp
@@ -102,6 +102,12 @@ void NPCDB::loadXmlFile(const std::string &fileName)
currentInfo->setTargetOffsetY(XML::getProperty(npcNode,
"targetOffsetY", 0));
+ currentInfo->setNameOffsetX(XML::getProperty(npcNode,
+ "nameOffsetX", 0));
+
+ currentInfo->setNameOffsetY(XML::getProperty(npcNode,
+ "nameOffsetY", 0));
+
currentInfo->setSortOffsetY(XML::getProperty(npcNode,
"sortOffsetY", 0));