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authorAndrei Karas <akaras@inbox.ru>2011-05-21 03:07:34 +0300
committerAndrei Karas <akaras@inbox.ru>2011-05-21 03:07:34 +0300
commit61350cc4f65d53dd3add0c15558f6017b18ddbea (patch)
treedccde6c12fec3d5d9bfcfc25c48f7a5869b3f8ef /src/resources/beinginfo.cpp
parentd2e83863e6e5faa6d6eeb3ab0c0a384dac3a0a11 (diff)
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Add monster walktype attribute to detect on what collisions monster can move.
Diffstat (limited to 'src/resources/beinginfo.cpp')
-rw-r--r--src/resources/beinginfo.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/resources/beinginfo.cpp b/src/resources/beinginfo.cpp
index 96cc47f94..438de46dd 100644
--- a/src/resources/beinginfo.cpp
+++ b/src/resources/beinginfo.cpp
@@ -33,7 +33,8 @@ BeingInfo::BeingInfo():
mName(_("unnamed")),
mTargetCursorSize(ActorSprite::TC_MEDIUM),
mWalkMask(Map::BLOCKMASK_WALL | Map::BLOCKMASK_CHARACTER
- | Map::BLOCKMASK_MONSTER),
+ | Map::BLOCKMASK_MONSTER | Map::BLOCKMASK_AIR
+ | Map::BLOCKMASK_WATER),
mBlockType(Map::BLOCKTYPE_CHARACTER),
mTargetOffsetX(0), mTargetOffsetY(0),
mMaxHP(0), mStaticMaxHP(false)