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authorAndrei Karas <akaras@inbox.ru>2014-05-18 20:50:48 +0300
committerAndrei Karas <akaras@inbox.ru>2014-05-18 20:50:48 +0300
commit74165476686480cf06c19bfc8658936597b72b03 (patch)
treefe134e1a62729eabc323e1363bae287b437c6ea1 /src/resources/animation.h
parent4a358a9cd37d87d3efa06d4add22ac40221d28b1 (diff)
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Move frame into separate file.
Diffstat (limited to 'src/resources/animation.h')
-rw-r--r--src/resources/animation.h25
1 files changed, 3 insertions, 22 deletions
diff --git a/src/resources/animation.h b/src/resources/animation.h
index 7eaacac2a..964bcc23f 100644
--- a/src/resources/animation.h
+++ b/src/resources/animation.h
@@ -23,6 +23,8 @@
#ifndef RESOURCES_ANIMATION_H
#define RESOURCES_ANIMATION_H
+#include "resources/frame.h"
+
#include <vector>
#include <string>
@@ -30,28 +32,7 @@
class Image;
-/**
- * A single frame in an animation, with a delay and an offset.
- */
-struct Frame final
-{
- enum FrameType
- {
- ANIMATION = 0,
- JUMP,
- GOTO,
- LABEL,
- PAUSE
- };
-
- Image *image;
- int delay;
- int offsetX;
- int offsetY;
- int rand;
- FrameType type;
- std::string nextAction;
-};
+struct Frame;
/**
* An animation consists of several frames, each with their own delay and