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authorAndrei Karas <akaras@inbox.ru>2011-04-03 20:10:33 +0300
committerAndrei Karas <akaras@inbox.ru>2011-04-03 20:10:33 +0300
commit51975cd8624fff3b20aa3b7b1932555e32786561 (patch)
tree55ff8d9c5a459bada8038807a1eaf0dfe98945e2 /src/resources/animation.cpp
parentfd16292e758ab6fc910ed07441e6e477d616201c (diff)
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Add spawn animation to mobs.
Also impliment sound events: SOUND_EVENT_MOVE, SOUND_EVENT_SIT, SOUND_EVENT_SPAWN
Diffstat (limited to 'src/resources/animation.cpp')
-rw-r--r--src/resources/animation.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/resources/animation.cpp b/src/resources/animation.cpp
index 328824827..fe5822f7b 100644
--- a/src/resources/animation.cpp
+++ b/src/resources/animation.cpp
@@ -31,7 +31,7 @@ Animation::Animation():
void Animation::addFrame(Image *image, int delay, int offsetX, int offsetY)
{
- Frame frame = { image, delay, offsetX, offsetY };
+ Frame frame = { image, delay, offsetX, offsetY, "" };
mFrames.push_back(frame);
mDuration += delay;
}
@@ -45,3 +45,9 @@ bool Animation::isTerminator(const Frame &candidate)
{
return (candidate.image == NULL);
}
+
+void Animation::addJump(std::string name)
+{
+ Frame frame = { 0, 0, 0, 0, name };
+ mFrames.push_back(frame);
+}